Before you start
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Play MiniBridge The simplest way in — see both hands, count the points, find your fit, pick the contract.
Predict the Trick Call who wins the trick — or whether the finesse works — BEFORE the reveal, then find out why.
Card Table — Win the Trick A trick is in progress and you play last. Tap the card that wins — follow suit, trump when you can.
Learn to Play — First Tricks Four short steps on real cards — the trick, following suit, the high card, and trumps. Nothing timed. All activities
Play bridge
MiniBridge — Pick the Contract See both hands, count the points, find your fit and choose the contract — no auction yet. Start here. Bidding Conversation Your partner is waiting — count your hand and choose the opening call. The bidding is how partners talk. Card Table — Win the Trick A trick is in progress and you play last. Tap the card that wins it — following suit and trumping when you can. Predict the Trick Call who takes the trick — or whether the finesse works — BEFORE the reveal, then find out why. A guess is the point. Play It Out — the whole hand A contract is set — now play all five tricks. Steer declarer’s two hands (South + dummy) and make the contract. The next step after picking the contract.
More card games
Hearts Play Hearts against three friends — follow suit, dodge every heart and the Q♠, or dare to shoot the moon. Spades Partnership Spades — bid what you can take with your partner, then deliver it. Spades are trump. Gin Rummy Build sets and runs, cut your deadwood, and knock. See the groups form as you draw and discard. Eights (shedding) Match by suit or number, play wild eights, and be first to empty your hand — the Crazy-Eights family. Little Cards (ages 6–8) A gentle, audio-first first taste of card games for younger players — reading a card and matching it by its number or its suit. Big cards, read aloud.
Learn & practice
Learn to Play — First Tricks Four short steps on real cards — the trick, following suit, the high card, and trumps — with a drill at the end. Mixed Practice A short round across the kits you have played — brought back, spaced so it sticks. Sharpen Up — a calm sprint Quick recall of kits you have mastered. Self-paced; turn on a timer only if you want one. Tactics Sharpen the play — finesses, counting, and reading the cards, one crisp puzzle at a time. Trick Questions Brain-teasers with a twist — spot why the obvious answer is a trap. Teach the Cast Teach a bridge idea to a cast member still learning it — teaching makes it stick.
Play together
Deal Duel 2–4 players take turns on one device — same questions for everyone, highest first-try score wins. Deal Quest — follow the map A progression trail through every kit. Clear each stop of real practice, then move on. Progress Your levels, streak, and how each skill area is coming along — saved on this device.
Concept Kits — 16 kits from the first trick to slam judgment
Kit 1: The Deck, Suits & Ranks Bridge Basics · grades gr4-5 · 25 questions Kit 2: Tricks & Trick-Taking Card Play · grades gr4-5 · 25 questions Kit 3: The Trump Suit Card Play · grades gr4-5 · 25 questions Kit 4: Counting High-Card Points The Auction · grades gr5-6 · 25 questions Kit 5: The Auction: Opening Bids The Auction · grades gr5-6 · 25 questions Kit 6: Responding to Partner The Auction · grades gr5-6 · 25 questions Kit 7: Suit Contracts vs Notrump The Auction · grades gr6-7 · 25 questions Kit 8: Scoring: Games & Slams Scoring · grades gr6-7 · 25 questions Kit 9: Declarer Play: Making a Plan Card Play · grades gr6-7 · 25 questions Kit 10: The Finesse Card Play · grades gr6-7 · 25 questions Kit 11: Establishing Long Suits Card Play · grades gr7-8 · 25 questions Kit 12: Defense: Leads & Signals Card Play · grades gr7-8 · 25 questions Kit 13: Squeezes & End Plays Card Play · grades gr7-8 · 25 questions Kit 14: Bidding Conventions The Auction · grades gr7-8 · 25 questions Kit 15: Slam Bidding & Judgment Scoring · grades gr7-8 · 25 questions Kit 16: Putting It Together Bridge Basics · grades gr7-8 · 25 questions
More ways to play
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