Before you start
Most popular
Tactics Board Find the winning move on a real board — read the position and pick the play that wins.
Tactics Rush Race the clock through a stream of tactics — spot the winning move fast, on your own best.
Capture Cascade A lookahead puzzle — chain the captures in the right order and clear the board.
Seven Big Ideas The seven ideas that win any board game — space, tempo, safety, and more, one at a time. All activities
Sharpen your play
Tactics Board Find the winning move on a real board — read the position and pick the play that wins, not the one that feels safe. Tactics Rush Race the clock through a stream of tactics — spot the winning move fast. Timer optional, no penalty for a miss. Capture Cascade A lookahead puzzle — chain the captures in the right order and clear the board. Plan the whole sequence first.
Learn & practice
Seven Big Ideas The seven ideas that win any board game — space, tempo, safety, threats, and more — one clear idea at a time. Learn to Win Short steps on how a strong player thinks — look ahead, count the trade, and pick the plan that wins. Mixed Practice A short round across the kits you have played — brought back to make it stick. Sharpen Up — a calm sprint Quick recall of ideas you have mastered. Self-paced; turn on a timer only if you want one. Trick Questions Strategy traps with a twist — spot why the obvious move is a trap. Teach the Cast Teach a winning idea to a cast member still learning it — teaching makes it stick.
Play together
Strategy Duel 2–4 players take turns on one device — same questions for everyone, highest first-try score wins. Strategy Quest — the map A progression trail through every kit. Clear each stop of real practice, then move on. Progress Your levels, streak, and how each skill area is coming along — saved on this device.
Concept Kits — 16 kits of strategy & game theory
Kit 1: Introduction to Strategy Games foundations · grades 4-5 · 25 questions Kit 2: Chess Fundamentals foundations · grades 4-5 · 25 questions Kit 3: Pattern Recognition in Games Tactics · grades 5-6 · 25 questions Kit 4: Decision Trees & Planning Ahead Tactics · grades 5-6 · 25 questions Kit 5: Risk Assessment & Probability in Games Game Theory · grades 6-7 · 25 questions Kit 6: Game Theory Basics Game Theory · grades 6-7 · 25 questions Kit 7: Historical Strategy Games Game Theory · grades 7-8 · 25 questions Kit 8: Advanced Strategic Thinking Game Theory · grades 7-8 · 25 questions Kit 9: Cooperative Strategy and Team Games Tactics · grades 4-5 · 25 questions Kit 10: Economic Strategy and Resource Games Game Theory · grades 5-6 · 25 questions Kit 11: Military Strategy Through History Game Theory · grades 6-7 · 25 questions Kit 12: AI and Computational Strategy synthesis · grades 7-8 · 25 questions Kit 13: Cross-Topic Connections synthesis · grades 5-6 · 25 questions Kit 14: Real-World Applications synthesis · grades 6-7 · 25 questions Kit 15: Misconceptions & Reasoning synthesis · grades 6-7 · 25 questions Kit 16: Advanced Synthesis synthesis · grades 7-8 · 25 questions
More ways to play
😄 Brain break
Meet the cast — the characters who teach this
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Foresee Forward planning + multi-move look-ahead — three moves ahead is enough; look further only when the position asks -
Trade Piece-value reasoning + exchange evaluation — equal value isn't equal worth; position-value matters more than piece-value -
Read Pattern recognition + position-reading — patterns repeat; the shape tells you the move -
Bide Patience + tempo discipline — slow is a move too; sometimes the best move is to wait -
Concede Graceful loss + post-game analysis — losing is a teacher; winning is too; I write down both -
Lodge The outpost — a piece that can't be chased away is worth two that can -
Pincer The fork — one move that asks two questions; they can only answer one -
Thwart Prophylaxis — before you move, ask what THEY want, then quietly take it away -
Wedge The breakthrough — when the door is jammed shut, break the wall, not the pieces -
Goad Initiative + tempo — keep them answering you, and they never get a move of their own
Ensemble stories — the cast together
📚 Books for StrategyForge
- Storybook
- Storybook (advanced)
- Activity book
- Strategy book
- Strategy puzzle workbook
- Flash cards
- Joke book
- Poster