How do you feel?
Pick something to tinker with
Roll & Push Guess how FAR the ball rolls — then watch it go!
Weigh & Tip Which side of the seesaw drops? Guess, then watch!
Sink or Float Will it float or sink? Guess, then drop it in the water! Flick & Light Will the light turn on? Look at the wire and guess!
Magnet Magic Will they pull together or push apart? Look at the ends, then watch! Shadow Play Which way will the shadow fall? Look at the sun, then watch! Warm or Cold? In the sun or the freezer — will it get warmer or colder? Melt or Freeze Will heat or cold change it? Guess — then watch it melt or freeze! What Made It Move? Something happened — what was the cause? Free Tinker Set it up your way, then guess and watch! Meet the cast — the characters who teach this
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Tink Predict-then-test (hero) — a raccoon who asks 'what will happen if…?' then tries it; the predict-then-check IS science -
Rolla Motion & force — an armadillo who rolls down ramps to push things (a harder push goes farther) -
Tipp Weight & balance — an elephant-shrew who adds weight and the seesaw tips heavier-side-down -
Flick Switch / cause — a firefly who flicks a switch and the light goes on or off