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Making & Engineering

9 apps to play — grouped by age.

Ages 3–5 · Pre-K & K

Ages 6–8 · Grades 1–3

Ages 9–14 · Grades 4–8

Engineering & Design · Level Design & Pathfinding (build, playtest, publish)

WorldForge

Ages 9–13 · Gr 4–8 Level 3

A maze-and-course builder for ages 9–14: tap to lay walls and floor, send Beam the woodpecker to fly your maze (he finds the path, or tells you there isn’t one), then publish a solvable course as a code a friend can play. See it flat or in 3-D. On-device; nothing leaves your device.

Play WorldForge →

Manga Art & Visual Storytelling

MangaForge

Ages 9–12 · Gr 4–7 Level 2

Build a manga page: give each panel the right shot, order the beats into a four-act story, and practice the craft of composition, paneling, and visual storytelling across 16 kits.

Play MangaForge →

Create / Tabletop-RPG Adventure Design

QuestForge

Ages 9–12 · Gr 4–7 Level 3

Be the game master. Build a battle-map encounter and watch range and area-of-effect light up the grid, predict the dice before the math reveals the odds, shape a quest into a story that holds together, and practice character math, probability, and adventure design across 16 kits. On-device, no accounts, no ads.

Play QuestForge →

Engineering & Design

MakerForge

Ages 9–12 · Gr 4–7 Level 3

A maker workshop in your browser — predict how a 3D-printed part will fabricate (clean, needs support, or warps) from its overhangs and bed grip, wire simple circuits and trace the loop, and practise the engineering-design process across 16 kits. On-device: no accounts, no data collection.

Play MakerForge →

Create / Game Design

LevelForge

Ages 11–13 · Gr 6–8 Level 3

Design real game levels the way pros do: place a platform so every jump is reachable, signpost the path, and tune a fair difficulty curve — then playtest a broken level, spot the blind jump or unfair spike, and fix it. Plus 16 kits of game design. No physics engine needed; you learn the design reasoning.

Play LevelForge →

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