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Ratio & Proportion

7 apps to play — grouped by age.

Ages 9–14 · Grades 4–8

Applied Math

TradeForge

Ages 9–13 · Gr 4–8 Level 3

A day on the job with twelve trades, for ages 9–14. The electrician sizing a circuit, the plumber’s slope, the baker’s ratio, the nurse’s dose — each worker is one piece of real math. You see a real job, GUESS the answer, then watch the worker compute it and explain. Applied arithmetic + a look at real careers. On-device, no accounts.

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Math

RatioRealm

Ages 11–12 · Gr 6–7 Level 2

Scale ratios on a double number line, work recipe/map/blueprint scale problems, judge which mix is stronger, and practice ratio, rate, proportion & percent across 16 kits.

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Math

SpokeForge

Ages 10–13 · Gr 5–8 Level 3

How does a bicycle turn one push of your legs into a wheel spinning four times over? Gears. The front teeth divided by the rear teeth is the gear ratio — how many wheel turns you get per pedal — and it sets everything: how hard the pedals are, how far one push carries you, how fast you go. Predict the ratio, then build your own gear in the workshop. Real, tiny, deterministic maths — no internet. Ages 9–14.

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Mathematics

BridgeForge

Ages 10–12 · Gr 5–7 Level 3

Build bridges between math and everything else. Match a math idea — ratio, symmetry, rate, probability — to the real-world moment in art, music, science, sport or code that actually uses it. Plus cross-curricular Concepts checks. Ages 9–14.

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Math · Ratio & Percent (through your own sports times)

SplitForge

Ages 10–13 · Gr 5–8 Level 3

Enter your OWN swim/run/bike times and learn the middle-school ratio & percent core through them — pace as a unit rate, percent improvement, negative vs positive splits, yards↔metres, and qualifying cuts as inequalities. Five little coaches, each one math move. On-device, no names, no upload, no AI.

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Ages 15–18 · Grades 9–12

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