STEAM
FrameQuest
Frame-by-frame animation creation that turns neurodivergent preferences for precision and sequencing — drawing especially on autistic pattern-recognition strengths — into creative storytelling. Players build stop-motion animations that practice social scenarios -- setting up characters, capturing frames, sequencing timelines, and narrating stories. The animation process itself builds fine motor skills, sequential thinking, and emotional understanding.
▶ Play it nowBuilt for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.
👥 Pass-and-play availableMeet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning. On-device AI personalizes the mentor's responses to your kid's progress — never connecting to a server, never collecting data.
Mentored by Reel
#E91E63 FrameQuest lets you create your own stop-motion animations and social stories! Move characters a tiny bit at a time, snap frames, and watch your story come to life. You can also practice understanding emotions by building faces and creating stories about social situations. Everything moves at your pace, with clear instructions and helpful tools.
Characters who teach
Meet the cast
Each character in FrameQuest is one stop-motion skill: one frame at a time, moving a little between frames, putting story beats in order, showing feelings, and sharing your story, with more friends for timing, sets, rigging, lighting and camera moves. Every character looks and sounds the same each time, so they are easy to know. Reel, the mentor, guides each film.
Pane
Single-frame composition — 'One frame. Then the next.'
Read chapter →
Tween
Frame-to-frame change / motion-between — 'Move a little. Then a little more.'
Read chapter →
Beat
Story beat / sequence — 'First this. Then this. Then this.'
Read chapter →
Beam
Emotion expression / character feeling — 'How do they FEEL? Show their face.'
Read chapter →
Pass
Social story / sharing with others — 'My story. Your turn.'
Read chapter →
Sustain
Timing / holds
Read chapter →
Backdrop
Set / building the stable world
Read chapter →
Stilt
Rigging / support
Read chapter →
Lume
Lighting consistency
Read chapter →
Dolly
Camera movement
Read chapter →
Browse all chapters → · What's distributed-narrative methodology? →
What's inside
Animation Canvas
Place characters on the scene, move them a little, then tap to capture a frame. Move them again, capture again. When you play all the frames back, your characte
Character Workshop
Design your own characters or choose from ready-made ones. Pick their clothes, expressions, and accessories. You can change their expression for each frame to s
Emotion Face Builder
Build faces piece by piece to learn what different emotions look like. What does a surprised face look like? A nervous one? Practice reading and creating facial
Social Story Creator
Create stories about everyday social situations like meeting someone new, asking for help, or joining a group. Use your animation skills to show what happens st
Mentored by Reel — on-device AI, no data leaves the device.
How FrameQuest handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages
FrameQuest runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.
Coming to the App Store
FrameQuest is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.
Email me at launch