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VerdictForge

A bike goes missing and someone stands accused - but before anyone argues, one question decides everything: who has to prove it? A trial is a machine for deciding how much evidence is enough, and its moves are rules you can reason to. Who carries the burden? Is 'my neighbour told me' allowed, or is it hearsay? Do three ordinary clues add up to a reasonable doubt? Predict the ruling, then weigh a case yourself. Real, tiny, deterministic reasoning - no internet. Ages 9-14.

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Built for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.

VerdictForge mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Gavel

VerdictForge mascot
Live Logic & reasoning / argument & evidence - identify who carries the burden of proof, judge relevance and hearsay, name a courtroom objection, and reason about whether combined evidence clears a standard of proof Critical thinking / civics (informal law) - reason that a claim must be proven by the side that makes it, and that how much evidence is 'enough' depends on the standard being applied Hero color: #7a3b8f
Engagement: Modes pending

Characters who teach

Meet the cast

VerdictForge's crew ARE the rules of the courtroom - the cast IS the curriculum: each character IS one rule that decides how much evidence is enough. Burden keeps the one big rule: whoever makes the claim has to prove it, and the accused starts with nothing to prove. Relevance guards the door, letting a fact in only if it actually makes the claim more or less likely. Hearsay stops second-hand 'someone told me' stories, because the person who really knows isn't here to be questioned. Doubt holds the bar, asking every time whether the evidence is really enough to be sure. Gavel, the mentor, is the judge, who reminds the crew that a trial isn't two people arguing equally - it's one careful test of whether a claim is proven. Nothing leaves the device.

Burden portrait

Burden

Keeps the one big rule: whoever makes the claim carries the burden of proving it, so the accused never has to prove they didn't do it

Relevance portrait

Relevance

Guards the door - a fact is only allowed in if it actually makes the claim more or less likely, so 'he likes pizza' stays out

Hearsay portrait

Hearsay

Stops second-hand 'my neighbour told me' statements offered as true, because the person who really saw it isn't here to be questioned

Doubt portrait

Doubt

Holds the bar: independent clues combine (their doubts multiply), and the case only wins if the total clears the standard of proof

Gavel portrait

Gavel

The judge, who keeps the crew's rule straight: a trial is one careful test of whether the claim-maker has proven the claim

What's distributed-narrative methodology? →

What's inside

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Learning goal

A bike goes missing and someone stands accused - but before anyone argues, one question decides everything: who has to prove it? A trial is a machine for deciding how much evidence is enough, and its moves are rules you can reason to. Who carries the burden? Is 'my neighbour told me' allowed, or is it hearsay? Do three ordinary clues add up to a reasonable doubt? Predict the ruling, then weigh a case yourself. Real, tiny, deterministic reasoning - no internet. Ages 9-14.

Mentored by Gavel — no data leaves the device.

How VerdictForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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