The PuzzleForge cast
Each friend shows you one idea by how they act. Meet them all and see how the ideas fit together.
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Nestor Recursion / decomposition — solves the big tower by first solving the smaller tower off to the side (Hanoi self-reference) -
Minim Optimality — refuses any solution longer than the fewest possible moves -
Wend State-space search — maps which positions are reachable before committing to a move -
Evan Parity / solvability — counts the tile-swaps mod 2 and knows at a glance if a scramble can ever be solved -
Faro Look-ahead / planning — looks several moves ahead to clear a path before touching a piece -
Skiff Constraint satisfaction — ferries across the river without ever leaving the wolf with the goat -
Gill GCD / number reasoning — measures an exact amount by pouring back and forth between two jugs -
Gray Binary / Gray-code — frees the rings by changing exactly one at a time in a fixed order -
Vault Reduction / monovariant — jumps one peg over another and removes it, shrinking the board toward a single survivor -
Sprocket The workshop keeper — frames 'make your solving strategy visible' and normalizes being stuck