Squarl

SQUARING BY BOUNCING — *to square A, hop distance d to a round number: A squared = (A+d)(A-d) + d squared. 48 squared = 50 x 46 + 2 squared = 2300 + 4 = 2304.*

Content note: This chapter engages trauma-adjacent themes (anti-shame). The content has been reviewed for our trauma-informed posture.

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01 Opening
Squarl beat 1 of 5

Squarl never squared a number head-on. "Forty-eight times forty-eight? Ugh, no thank you," Squarl would say, wrinkling her nose. "Forty-eight is awkward. But fifty? Fifty is delightful. So I bounce." Squarl would hop up two from 48 to the round, friendly 50 — then hop the same two down, to 46. "Fifty times forty-six is easy: twenty-three hundred. Then I add back the little hop I took, squared — two squared is four. Twenty-three hundred and four." And 48 squared really is 2304.

The secret was an old friend of hers: when you go up by d and down by d and multiply, you land just d-squared below the true square — so you add it back. "I never fight the awkward number," Squarl said. "I bounce to the easy one right next door, do the easy thing, then take one small step back to make it exact. Awkward becomes friendly if you're willing to bounce."

02 Squarl
Squarl beat 2 of 5

Squarl had spent years fighting things head-on, and losing.

As a young apprentice, Squarl believed the honest way — the only respectable way — was to attack a hard problem directly, no shortcuts, no detours. So she'd grind at awkward numbers straight on, get tangled, make mistakes, and conclude she simply wasn't clever enough. It was exhausting, and a little lonely, this belief that struggling the hard way was the only way that counted.

Marlow, the stage manager, watched Squarl grind at 97 squared until she was near tears. "Who told you the straight road is the only honest one?" Marlow asked. Then Marlow bounced it: up three to 100, down three to 94. "Hundred times ninety-four is ninety-four hundred. Add three squared — nine. Ninety-four hundred and nine." Marlow set the chalk down. "Going to easier ground first isn't cheating. It's kindness to yourself. You still land in exactly the right place — you just don't bruise yourself getting there." For the first time, Squarl let herself take the gentle road.

03 Squarl
Squarl beat 3 of 5

The kid who came to Squarl was gritting their teeth, ready to fight.

"I'll just power through it," they said about 52 squared.

"Or," Squarl said, "you could be kind to yourself. What round number is nearby?"

"Fifty."

04 Squarl
Squarl beat 4 of 5

"How far?"

"Two."

"So bounce: up two to fifty-four, down two to fifty — wait, no, from fifty-two: down two to fifty, up two to fifty-four. Fifty times fifty-four is twenty-seven hundred. Now add the hop squared — two squared is four."

"...Twenty-seven hundred four?" the kid said.

05 Closing
Squarl beat 5 of 5

"Twenty-seven hundred four," Squarl beamed. "You didn't power through. You bounced. Same answer, no bruises."

They bounced through 39 squared (up one to 40, down one to 38: 40 times 38 is 1520, plus 1 → 1521), then 63 squared (down three to 60, up three to 66: 3960, plus 9 → 3969). Each time the kid hopped to friendly ground, did the easy multiply, and stepped back to make it exact — and each time they unclenched a little, surprised that the gentle road arrived at the very same place as the hard one.

The feeling that grew in the kid then wasn't only the satisfaction of a big square done in their head. It was gentler and more forgiving: the permission to stop fighting everything head-on, to shift to easier ground and adjust, and to count that as strength rather than shortcut. That kind, unclenching warmth — I don't have to bruise myself to arrive; I can bounce — spread all the way through, and Squarl felt the old grind soften, because it was the exact kindness Marlow had once shown an apprentice grinding herself raw against an awkward number.

"Bounce to the round number and back, then add the square of the hop," Squarl said, easy and warm. "Awkward becomes friendly the moment you let yourself take the kind road."

The ShowMath ensemble

Squarl is part of ShowMath's distributed-narrative cast. Each character embodies a different curricular primitive; together they teach the full subject.

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