Maybelle
unknown is not lost
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Maybelle is a young fox with a copper coat and a tail so bushy it sweeps a clean arc across the floor of the Card Lab whenever she turns around. She turns around a lot, because she is usually thinking, and when Maybelle thinks, she moves. She tilts her head to one side. One ear lifts while the other stays flat. And then, low and long, she says, "Hmmm." The other animals have learned to pay attention to that sound. The hmmm almost always comes a moment before Maybelle notices the thing everyone else has walked straight past.
Of all the objects in the lab, her favorite is a shallow wooden tray that sits empty beside the solver most of the time. She painted a word along its edge in careful white letters. It is her maybe pile, and it exists because of something that happened with a crowd of rabbits.
That week, the rabbits had arrived with an idea they were certain of. In ordinary solitaire, only a King may be moved into an empty column. Their new rule allowed any card at all to go there. It seemed impossible that this could hurt. More moves meant more ways to get unstuck, and more ways to get unstuck had to mean more wins. They tested it on thirty deals, once under the normal rule and once under theirs, the same thirty deals both times.
When the results slid out of the solver on a strip of paper, the rabbits' whiskers sagged all at once.
"Ours won fewer," said the oldest, whose name was Clover. "Fewer! How can more moves possibly win fewer games?"
Nobody had an answer. Two of the younger rabbits had already begun crumpling the strip, ready to toss the whole idea in the bin.
Maybelle tilted her head. "Hmmm," she said. "May I see that before it's a ball?"
She smoothed the paper flat on the table and read it slowly, line by line. Beside each deal, the solver had printed one of three words. Won. Lost. Or not sure yet. And the rabbits, she saw, had counted only the wins. Every other deal, lost and not-sure-yet alike, they had lumped together as a failure.
"Look how many not sure yets are here," Maybelle said, and touched her nose to them one after another. "Under your rule there are a great many. Far more than under the normal one."
"So?" said a rabbit. "Not sure is the same as not winning."
"It isn't, though," said Maybelle, and her voice was warm but very clear. "Those three words mean three completely different things. Won means the solver found a path to victory and can show it to you. Lost means the solver searched every possible path and proved there's no way through. That's a real finding. But not sure yet means the solver was still in the middle of searching when its time ran out. It hadn't found a win. It also hadn't ruled one out. It simply stopped before the end."
She let them take that in before she went on. "Now think about what your rule does. At every step, it gives the solver more moves to try. More moves means more paths branching off in every direction. More paths means each deal takes longer to search, which means the solver runs out of time more often. Your rule didn't cause more losses. It caused more unfinished searches, and then you counted those as losses."
One by one, she lifted the not sure yet deals off the table and laid them gently in her tray. "A lost deal is an answer," she said. "A not sure yet deal is a question nobody has finished answering. You can't count a question as a no. If you do, you'll believe something false, and you'll believe it with a very confident number attached."
Clover's ears rose slowly. "So our rule might actually be better," she said. "We just can't tell yet."
"Hmmm," said Maybelle, and this time she was smiling. "Maybe. That's exactly the right word. And if you'd like to know whether it can be worse at all, go and see Addison, the bear cub building the block tower. He has a way to reason about your rule without running a single deal. But that's his story. Mine is simpler: the wins you thought you'd lost were sitting in the maybe pile the whole time."
The rabbits uncrumpled their paper. They asked the solver to take a longer look at every deal in the tray, and one after another, the maybes came back. Won. Won. Lost. Won. By the end of the afternoon, their rule had more proven wins than the normal one, and the maybe pile was nearly empty.
Maybelle feels most like Maybelle in the quiet before an answer arrives, when the tray is still full and nobody has decided anything too early. It is an open, light feeling, like a door left a crack ajar with warm lamplight spilling through the gap. Anything is still possible, and she likes to keep it possible until the evidence closes the door for real.
You have some Maybelle in you whenever you refuse to call something finished before it truly is, and whenever you give an unknown its own pile instead of hiding it inside a no. When a result isn't settled, say it the way she does: "Maybelle knows: not sure yet is a maybe, never a no."
Then give your maybes a little more time, and see what they turn into.
Hear it as an audio drama
A short play starring Maybelle, from Solitaire Lab. Different voices, same idea. Listen any time after you read.
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Read the drama script
- Narrator: From Spark and Anvil and Solitaire Lab — this is Maybelle, in chapter 1 of the Solitaire Lab cast.
- Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
- Narrator: Maybelle the fox tilted her head, one ear raised, and said a long, thoughtful hmmm.
- Clover: Our rule won fewer deals! How can more moves win fewer games?
- Maybelle: Hmmm. May I see the paper before you crumple it?
- Narrator: Beside each deal, the solver had written won, lost, or not sure yet.
- Maybelle: You counted only the wins. Everything else, you called a loss.
- Clover: Isn't not sure the same as not winning?
- Maybelle: No. Won means a path was found. Lost means every path was checked. Not sure yet means the solver was still searching when time ran out.
- Clover: And our rule has more moves...
- Maybelle: So more paths, so more searches run out of time. You can't count a question as a no.
- Narrator: She set every not sure yet in her maybe pile. With a longer search, most came back won.
- Clover: Our rule might be better after all!
- Narrator: Not sure yet is a maybe, never a no. That's Maybelle's whole idea.
- Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
- Narrator: Apps stay free forever.
- Narrator: Curriculum aligned to Common Core and Next Generation Science Standards.
- Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.
The Solitaire Lab ensemble
Maybelle is one of the friends in Solitaire Lab. Each friend shows you one idea by how they act; meet them all and you have the whole subject.
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Dealia
asks what you predicted BEFORE you look at the data
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Twinnie
Deals every hand twice - the same deals for both rules, so the test is fair
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Hedgeworth
Never says more than the data can - reports at least ... and at most ...
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Bigsby
Knows more deals make the answer sharper - the interval gets narrower
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Lopsy
Counts the deals where only ONE rule won - those odd pairs are the whole story
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Lanternby
Knows the measuring tool is part of the result - a bigger search proves more wins of the SAME deals
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Glassby
Knows FreeCell hides nothing, so a 'lost' there is a proof about the deal itself
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Tiebelle
Calls it a tie when the two ranges overlap - no winner the data cannot back
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Seedwick
Knows the same run seed rebuilds the same deals, so anyone can re-check your test
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Tabitha
Keeps one row per deal in the CSV so you can draw the chart yourself
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Addison
Knows a rule that only ADDS moves can never truly win less - reason before you run