Before you start
Most popular
Play the board A full game of shogi against a graded computer — Gentle to Sharp.
First Moves — learn to play New to shogi? Learn every piece one at a time, then the drop — no Japanese reading needed.
Pass & Play Two players, one device — take turns on the real board, no computer.
Checkmate Trainer Find the drop mate in one — shogi’s signature finish. All activities
Learn to play
Play a game
Play the board A full game of shogi against a graded computer — Gentle to Sharp. Pass & Play Two players, one device — take turns on the real board. Play a Friend Share a room code and play a friend on another device. No chat, no sign-in. Animal Chess (Dōbutsu 3×4) The friendly 3×4 way into shogi: four animals, two ways to win (catch the Lion, or walk yours safely to the far row). Captured animals join your side. Perfect for a first game. Mini-Shogi (5×5) All of shogi in a small game — King, Rook, Bishop, Gold, Silver and Pawn on a 5×5 board, with promotion and the drop. A gentle on-ramp to the full 9×9. Adventure Map A progression trail through every idea — clear each stop, then move on. My Games Every game you play against the computer is saved on this device — replay it move by move and get a kind, move-by-move review. Nothing leaves the device.
Sharpen your game
Board Vision Read the board first: name the marked square and the piece on it. Every answer from a real engine. Tactic Drills Spot the winning move — engine-checked positions where one move wins material. Spot the Fork Find the move that forks two enemy pieces at once. Engine-verified. Guess the Move Predict the winning move, then watch it play out — predict-observe-explain. Checkmate Trainer Find the drop mate in one — shogi’s signature finish. Tsume — force the mate The classic shogi puzzle: a Mate-in-3 and Mate-in-5 ladder — every puzzle engine-verified. Tactic Rush A calm 90-second sprint: how fast can you see the winning move? Mixed Practice A short round across the kits you have played — brought back to make it stick. Progress Your levels, streak, and how each idea is coming along — saved on this device.
Concept Kits — 16 kits · 400 questions
Kit 1: The Board & The Goal Foundations — the board, promotion & castles · 5-7 · 25 questions Kit 2: Pawn And Lance The pieces — pawn to rook · 5-7 · 25 questions Kit 3: The Knight The pieces — pawn to rook · 5-7 · 25 questions Kit 4: The Silver General The pieces — pawn to rook · 5-7 · 25 questions Kit 5: The Gold General The pieces — pawn to rook · 5-7 · 25 questions Kit 6: The Bishop The pieces — pawn to rook · 5-7 · 25 questions Kit 7: The Rook The pieces — pawn to rook · 5-7 · 25 questions Kit 8: King Safety And Check Tactics, checkmate & tsume · 5-7 · 25 questions Kit 9: Reading A Checkmate Net Tactics, checkmate & tsume · 5-7 · 25 questions Kit 10: The Promotion Zone Foundations — the board, promotion & castles · 5-7 · 25 questions Kit 11: The Drop Rule The drop rule & its restrictions · 5-7 · 25 questions Kit 12: Drop Restrictions The drop rule & its restrictions · 5-7 · 25 questions Kit 13: Tsume Mate In One Tactics, checkmate & tsume · 5-7 · 25 questions Kit 14: Tsume Mate In Three Tactics, checkmate & tsume · 5-7 · 25 questions Kit 15: Opening Shapes And Castles Foundations — the board, promotion & castles · 5-7 · 25 questions Kit 16: Tactics And Mating Nets Tactics, checkmate & tsume · 5-7 · 25 questions
More ways to play
Meet the cast — the characters who teach this
-
Boomerang Fu The pawn (Fu): steps one square forward; captured, it comes back as a drop -
Lance Kyo The lance: charges straight forward any distance, never retreats -
Leaping Kei The knight (Keima): the only jumper — two fixed forward hops over any piece -
Silverstep Gin The silver general: steps forward plus all four diagonals (the attacker's five) -
Goldguard Kin The gold general: the six-direction shield step (cannot promote) -
Bishop Kaku The bishop: the long diagonal slide, locked to one colour -
Rook Hisha The rook: the long file and rank sweep — the strongest slider -
Crownfall Gyoku The king: one step any direction; protecting it is the game — checkmate is its fall -
Promote Nari The promotion zone: a piece flips to its stronger promoted side in the last three ranks -
Dropcatch Dai The DROP rule: a captured piece enters your hand and redeploys on an empty square -
Reserve Rin Piece-in-hand + drop limits: the komadai reserve, nifu and uchifuzume -
Sensei Tsume The tsume-shogi puzzle master (mentor): forced-mate problems with one solution
Ensemble stories — the cast together