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Probability & Statistics

15 apps to play — grouped by age.

Ages 3–5 · Pre-K & K

Ages 6–8 · Grades 1–3

Math · Data & Graphs

PollPals

Ages 6–8 · Gr 1–3 Level 1

Ask the class a question, tap in the answers, and a bar graph draws itself. The tallest bar is the favourite — but before you asked, you didn’t know. That’s the big idea: data is MADE, not given. Read the graph (which won? how many more?), then make your own in the Bar-graph lab. A tiny, deterministic data game, no internet. Ages 6–8.

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Math · Probability & Likelihood (push-your-luck)

BasketPals

Ages 6–8 · Gr 1–3 Level 2

A push-your-luck dice game for ages 6–8: Pika the beaver stacks hay for winter! Roll the two dice and gather hay into your basket — but a 7 tips it over. Bank when you feel lucky enough; the biggest haypile wins. Spilled hay never wastes — it lands in the meadow for the next friend to scoop. Discover, by playing, that 7 comes up most.

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Math · Scorekeeping & Data

ScorePals

Ages 6–7 · Gr 1–2 Level 2

Be the family’s official scorekeeper! Add up each round, carry when a column fills, see who’s ahead — and the app draws the game as a bar graph. Big buttons, read-aloud, gentle checking, for grades 1–2. On-device; nothing leaves your device.

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Math / probability & number sense

SevenPals

Ages 6–8 · Gr 1–3 Level 2

A first probability game for ages 6–8: place your ladybirds on the flower patches (2–12) you think will bloom most, roll two dice, count the dots — and find out why 7 comes up most of all. Play 5 rounds with Lucky the ladybird, or pass the tablet. On-device, no accounts, no clock — a wrong guess is part of the fun.

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Ages 9–14 · Grades 4–8

Ages 15–18 · Grades 9–12

Probability & Statistics

OddsForge

Ages 15–18 · Gr 9–12 Level 4

Weigh the evidence: how surprising is a streak if the honest odds held? Read one-sided p-values off the binomial tail — and see how peeking until it “looks significant” manufactures a false alarm. Ages 15–18.

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Math

RiskDojo

Ages 15–18 · Gr 9–12 Level 4

A rare disaster you can’t afford, swapped for a small cost you can — that trade is all insurance is, and it’s just maths. RiskDojo builds the whole idea from expected value up: the fair premium, the deductible, and the law of large numbers that lets a pool cover a rare big loss and still break even. Predict each number, then reveal the worked step — and run a pool yourself to watch adverse selection break it. Ages 15–18.

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Systems Thinking & Statistics

BottleneckForge

Ages 15–18 · Gr 9–12 Level 5

Find the step that really limits the outcome — predict, then let the math show you. Amdahl’s law, survival funnels, and how many shots it takes. For teens.

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Math

InferForge

Ages 15–18 · Gr 9–12 Level 5

See the ideas AP Statistics students find hardest — the sampling distribution of the mean (the Central Limit Theorem) and what “95% confident” really means — by running the simulations yourself. Predict, then run 300 samples and watch. On-device, nothing leaves your device.

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Statistics

PriorForge

Ages 15–18 · Gr 9–12 Level 5

Every game starts at 5.5. Adjust the dummy votes, add real ratings, and watch a Bayesian average pull a small crowd toward the prior — the statistics behind every leaderboard. For teens.

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Math · Statistics & Simulation

RatingForge

Ages 15–18 · Gr 9–12 Level 5

Build a rating system and watch it converge (and wobble). For teens: give six bots hidden true strengths, play a season, and watch Elo sort them — then change the K-factor and see the trade-off between fast and steady. Computed on-device; nothing leaves your device.

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