← Play · Browse by topic · English & Language Arts

Reading Comprehension

25 apps to play — grouped by age.

Ages 3–5 · Pre-K & K

English & Language Arts

VowelTots

Ages 3–5 · Gr K–K Level 1

Meet the five Vowel Sisters — for ages 3–5. Press to hear a little word, then tap the sister whose sound you hear in the middle: cat is Ava, dog is Ollie. Then watch Magnet-E work her magic — cap becomes cape, and the sister sings her name! Every word is one you can sound out. No reading needed, no score, no rush. On-device; nothing leaves your device.

Play VowelTots →

Storytime & Early Reading

LanternTales

Ages 3–5 · Gr K–K Level 1

A cozy bedtime story you help tell — for ages 3–5. Tap the lantern and listen: a sleepy star, a firefly flying home, the Moon making a blanket. At each turn YOU choose what happens next with a big picture button — no reading needed, the story reads itself aloud. Every path ends softly at "the end." No score, no rush, no autoplay. On-device; nothing leaves your device.

Play LanternTales →

English & Language Arts · Dialogic Reading (read a real book together)

LapTots

Ages 3–5 · Gr K–K Level 1

The anti-screen screen app: as you read a real picture book in your child’s lap, LapTots shows YOU one gentle question per page — the kind that grows talkers and readers. Your child never touches or sees the phone. No mic, no camera, no data. Ages 3–5 (a grown-up-and-child activity).

Play LapTots →

English & Language Arts

LetterLoops

Ages 3–5 · Gr K–K Level 1

Make the letters with Squiggle the snail — tap the dots in order to form letters and numbers, the strokes that grow a reading brain, for the youngest writers.

Play LetterLoops →

Early Reading, Number & Shape Readiness (learn by teaching)

ShowTots

Ages 3–5 · Gr K–K Level 1

You be Dodo — the little bird who’s still learning — and let your child be the teacher. Dodo miscounts, flips a letter, or picks the wrong sound; your child catches it and shows Dodo the right way with real things in the room. No screens for the child, no score, no fail — just "no, like THIS!" Teaching someone else is one of the best ways to learn.

Play ShowTots →

Early Reading Readiness & Number Sense

SnapTots

Ages 3–5 · Gr K–K Level 1

Do a page with a crayon, then check it together — Blink the firefly lights up when you find the answer. Count the apples, find the first sound, match the letter. A grown-up can print a page too. On-device: no photo is ever taken, saved, or sent — the web checks your taps, and the app checks your paper right on the device.

Play SnapTots →

English & Language Arts / first sounds (phonological awareness)

SoundTots

Ages 3–5 · Gr K–K Level 1

The first board game whose word is a SOUND, not a spelling. Mumble the mole says a sound — “mmm” — and you tap a picture that starts with it to drop a stone. Make a path across and Mumble tunnels through: everyone wins! Every picture speaks its name. No reading, no way to lose, no accounts, no ads.

Play SoundTots →

Early Learning · Daily Reading-Readiness Pack

TableTots

Ages 3–5 · Gr K–K Level 1

A five-minute kitchen-table pack for you and your little one — print the week, flip one page each morning with Bun the hedgehog, play a two-minute game, read a line aloud, and let your child teach Bun. A calm weekly cadence you pop on your own calendar — TableTots never sends a reminder. On-device: no mic, no camera, no data — the pack is made right here.

Play TableTots →

English & Language Arts

TinyLetters

Ages 5–7 · Gr K–2 Level 1

Take your first steps into reading with Pip Jr — letter sounds, sounding out words, sight words, tracing, and building tiny stories, made for the youngest learners.

Play TinyLetters →

Ages 6–8 · Grades 1–3

English & Language Arts

DecodePals

Ages 6–8 · Gr 1–3 Level 1

Learn, blend, read, and TEACH — sounding-out practice for ages 6–8. Meet a few sounds, blend a word, read a little sentence made only of sounds you know, then teach a reading pup how one word works. Teaching it is how you remember it. No memorising, no score, no rush. On-device; nothing leaves your device.

Play DecodePals →

Reading & Math Readiness — comfortable start & how-school-teaches-it

MapPals

Ages 6–8 · Gr 1–3 Level 1

Find a comfy place to start — a few quick games with Cardi the cardinal, no test and no score, that end with a friendly "here’s where we start" kit. Then, for grown-ups: how school teaches reading and math NOW (blending, number bonds, magic-e) so you can help without saying "that’s not how I learned it." On-device: no accounts, no grades, nothing sent.

Play MapPals →

English & Language Arts

ShelfPals

Age 6 · Gr 1 Level 1

A leveled reading library for ages 6–8 — read up from Sprout (sound-it-out) to Grower (little stories) to Reader (bigger stories), with read-to-me and tap-a-word. Earn a Reading Passport stamp for every book you finish AND tell back — never for minutes on a clock. The next shelf opens when you are ready. On-device; nothing leaves your device.

Play ShelfPals →

English & Language Arts

SoundTales

Ages 6–8 · Gr 1–3 Level 1

Climb the sound ladder — a decodable chapter-book series where every spelling pattern is a character who does its trick in every story (the Twins, the Digraph Duo, Silent Ellie, Bossy R, the Vowel-Team Captain). Read one rung at a time, tap any word to hear it, and teach the pattern to Dodo. Structured-literacy decodable reading for ages 6–8.

Play SoundTales →

Daily Math & Reading Practice (paper packet)

PacketPals

Ages 6–8 · Gr 1–3 Level 2

A short daily practice packet — a little math and reading each day, done on paper, checked together with Sumi the squirrel. Mastery before you move on, and a Friday note from Stamp the tortoise about what you WORKED ON — never how fast, never a score. Kumon’s daily sheet at $0, with none of the anxiety. On-device: no photo is ever taken, saved, or sent.

Play PacketPals →

English Language Arts · Reading Fluency (read aloud with a listener)

PagePals

Ages 6–8 · Gr 1–3 Level 2

Read a story aloud while a grown-up listens and taps any tricky word — no microphone, ever. See your words-per-minute and watch your reading grow smoother every time you read it again. With Patience the heron, who coaches the grown-up. On-device, no mic, no account, no AI.

Play PagePals →

Reading · Procedural Text

RulebookPals

Ages 6–7 · Gr 1–2 Level 2

Read a real one-page rulebook, then prove you understood it — catch the sneaky rule-mistakes when a friend plays, and write the rule card yourself. Big buttons, read-aloud, gentle checking, for grades 1–2. On-device; nothing leaves your device.

Play RulebookPals →

English & Language Arts

ReadRise

Age 8 · Gr 3 Level 2

Rise into reading with Sonny — chunk long words into beats, build words from their parts, and read for meaning. Structured Literacy, never guess-from-the-picture. Everything read aloud. Made for grade 3.

Play ReadRise →

Ages 9–14 · Grades 4–8

English / Language Arts

ReadQuest

Ages 9–11 · Gr 4–6 Level 1

Read short passages and answer comprehension questions, with six reading guides who hint when you get stuck.

Play ReadQuest →

English / Language Arts

FigureForge

Ages 11–13 · Gr 6–8 Level 3

Become a Figure Detective — find the metaphor, simile, or idiom hidden in a passage and name it — then practice all 13 devices across 16 kits.

Play FigureForge →

English & Language Arts · reading & summarizing — write a summary of a passage, then see what your summary dropped (summary-loss literacy: the number, the caveat, the cause, the who, the contrast)

GistForge

Ages 9–13 · Gr 4–8 Level 2

Read a short passage, write a summary, and Tote — a friendly novice who reads only your card — holds only the ideas your words carried. What Tote cannot hold is what your summary dropped, and the five losses show it: the number, the caveat, the cause, the who, and the contrast. Then rescue a loss and check again. On this device, no account, no feed, no real brands. Just you, an idea, and how much of it your summary really keeps.

Play GistForge →

English & Language Arts

BuddyQuest

Ages 9–13 · Gr 4–8 Level 2

Become a reading coach — for ages 9–14. Poco, a younger reader, gets a little stuck on a word, and YOU pick the best way to help: say the sound, model the blend, tap it out, or cheer the strategy. Coaching a reader is one of the best ways to lock the sounds in for yourself. Print a session card and run it with a younger buddy. No score, no rush; on-device, nothing leaves your device.

Play BuddyQuest →

English & Language Arts

CircleQuest

Ages 9–13 · Gr 4–8 Level 3

Five readers, one passage, five jobs. Someone names the main event, someone links it to the world, someone asks a question the text can answer, someone pins the hard word, someone pictures the vivid moment. Nobody reads the whole thing alone — the full understanding is what you get when you put the slices together. Spot the claim that overreaches (sounds like a reading but invents a detail), and see why one vivid image, read by itself, can point the wrong way. A tiny, deterministic literature-circle engine, no internet. Ages 9–14.

Play CircleQuest →

Ages 15–18 · Grades 9–12

English & Language Arts · critical reading — audit a summary against its source: faithful vs. stretched (a dropped caveat → overclaim) vs. invented (a fabricated claim). Source-fidelity / overclaim & fabrication detection.

FidelityForge

Ages 15–18 · Gr 9–12 Level 4

Read a short source passage, then audit three summaries of it — one is faithful, one is stretched (it drops the source’s caveat and overstates it), and one is invented (it makes a claim the source never made). Sort them, then see the tell: how each overclaim and fabrication gives itself away against the source. On this device, no account, no feed, no real brands. The skill a good reader keeps for life: telling a faithful summary from one that only feels right.

Play FidelityForge →

English & Language Arts

ClauseDojo

Ages 15–18 · Gr 9–12 Level 5

You sign more contracts than you think — a phone plan, an app’s terms, a first lease — and almost nobody reads them. A contract is just a list of clauses, and reading one is a skill: for each clause, who does it favour, and what does it let the other party do? Spot the auto-renewal that keeps charging you, the arbitration line that gives up your day in court, the fee that locks you in — and the fair clauses that don’t. Predict the reading, then mark up a whole contract. Real close-reading, no internet. Ages 15–18.

Play ClauseDojo →

English & Language Arts

ProseForge

Ages 15–18 · Gr 9–12 Level 5

Predict the rhetorical move — ethos, pathos, or logos — then a close-reading engine reveals the annotated argument and lets you revise. Rhetoric, tone, theme & argument for teens.

Play ProseForge →

← All topics · Back to Play