STEAM
TableForge
Master probability, strategy, and design thinking by creating physical board games
▶ Play it nowBuilt for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning. On-device AI personalizes the mentor's responses to your kid's progress — never connecting to a server, never collecting data.
Mentored by Blueprint
#E91E63 Characters who teach
Meet the cast
TableForge's characters each teach one part of designing a board or card game. Primer makes a game that teaches itself, Bones uses dice for fun and fairness, Hand handles hidden cards, Move shapes what you can do on a turn, Trial watches real playtesters, and Theme makes the rules match the story. Poise, Swing, Meddle, and Sprawl cover balance, keeping games close, how players affect each other, and combos that build. Blueprint is the mentor who guides them.
Primer
Onboarding / a game that teaches itself
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Bones
Dice + randomness + probability — chance is part of game design — it is about fun and fairness, never betting
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Hand
Cards + hidden information — what-you-HOLD is information; what-you-SHOW is a different question
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Move
Turn-structure + action economy — every turn is a question and an answer; turn-as-question framing
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Poise
Balance / no single strategy dominates
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Swing
Feedback loops / keeping the game close
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Meddle
Player interaction / how players affect each other
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Sprawl
Engine-building / combos that feed each other
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Trial
Playtest + iteration — what-they-DID matters more than what-they-SAID; first-playtest-supposed-to-fail framing
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Theme
Game-mechanic + theme integration — the-game-IS-its-mechanics; Habgood intrinsic-integration anchor; theme-MUST-do-work framing
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Browse all chapters → · What's distributed-narrative methodology? →
What's inside
Learning goal
Master probability, strategy, and design thinking by creating physical board games
Question kits
16 curriculum-aligned question kits, 400 questions in all, mapped to recognized standards.
On-device AI mentor
FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.
Mentored by Blueprint — on-device AI, no data leaves the device.
How TableForge handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages
TableForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.
Coming to the App Store
TableForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.
Email me at launch