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Design

16 apps to play — grouped by age.

Ages 3–5 · Pre-K & K

Engineering & Design · Building & Spatial (stack, span & visit)

BrickTots

Ages 3–5 · Gr K–K Level 1

A build-a-place game for ages 3–5: stack big bricks on a grid to make a path — a step up to the flag, or a bridge across a dip — then tap Visit and watch Brick the badger walk your place. Nothing to score, nothing to buy. On-device; nothing leaves your device.

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Movement & Design · Course Sequencing (build a move course a friend can do)

HopTots

Ages 3–5 · Gr K–K Level 1

A move-and-make game for ages 3–5: tap hop, spin, freeze and crawl tiles to build a course, then Bounce the grasshopper calls it out and you do it together across the room. Make one Bounce can really do! Nothing to score, no camera, nothing to buy. On-device.

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Visual Arts & Design · pretend play (a persistent doll’s-house day + a garden that never dies)

HouseTots

Ages 3–5 · Gr K–K Level 1

A cozy doll’s-house world for ages 3–5: take Nook the dormouse through a day — cook in the kitchen, splash in the bath, build in the playroom — then grow a garden on a real clock where nothing ever wilts. No shop, nothing to buy. On-device; nothing leaves your device.

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Visual Arts & Design · a first keepsake shelf (make a little picture, keep it, and re-open it)

KeepTots

Ages 3–5 · Gr K–K Level 1

Your first shelf, for ages 3–5: tap big stickers into a little picture, tap what it is, then Keep it 💛 — and open it again whenever you like. No score, no streak; the shelf just holds the things you made. On-device; nothing leaves your device.

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Visual Arts & Design · Colour & Dress-Up (choose, mix & name)

DressTots

Ages 3–5 · Gr K–K Level 1

A dress-up game for ages 3–5 with no shop: dress Button the chameleon and your own figure — every colour, pattern, hat and pair of shoes is here already, nothing to earn, buy, or unlock. Name the colours out loud together. On-device; nothing leaves your device.

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Ages 6–8 · Grades 1–3

Ages 9–14 · Grades 4–8

Art & Creativity

CraftForge

Ages 9–12 · Gr 4–7 Level 2

A miniature-painting studio in your browser: mix paints on the artist’s wheel and watch them behave like real pigment, paint a knight one technique at a time (basecoat → wash → drybrush → glaze), predict a color mix before the reveal, and practice color theory + brush craft across 16 kits. On-device, no accounts.

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Create / Visual Arts

PixelForge

Ages 9–12 · Gr 4–7 Level 2

A visual-arts studio in your browser — build color-harmony palettes on a real color wheel, remix the compositions of famous artworks with the rule of thirds and balance, and practice the elements of art, design, and art history across 16 kits.

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Engineering & Design · Level Design & Pathfinding (build, playtest, publish)

WorldForge

Ages 9–13 · Gr 4–8 Level 3

A maze-and-course builder for ages 9–14: tap to lay walls and floor, send Beam the woodpecker to fly your maze (he finds the path, or tells you there isn’t one), then publish a solvable course as a code a friend can play. See it flat or in 3-D. On-device; nothing leaves your device.

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Fashion Design & Textile Arts

StyleForge

Ages 9–12 · Gr 4–7 Level 2

Design an outfit in the Design Studio for instant color-harmony + sustainability feedback, predict how fabrics drape and breathe in the Fabric Lab, and practice fashion design, textile science, and color theory across 16 kits.

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Create / Tabletop-RPG Adventure Design

QuestForge

Ages 9–12 · Gr 4–7 Level 3

Be the game master. Build a battle-map encounter and watch range and area-of-effect light up the grid, predict the dice before the math reveals the odds, shape a quest into a story that holds together, and practice character math, probability, and adventure design across 16 kits. On-device, no accounts, no ads.

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Engineering & Design

MakerForge

Ages 9–12 · Gr 4–7 Level 3

A maker workshop in your browser — predict how a 3D-printed part will fabricate (clean, needs support, or warps) from its overhangs and bed grip, wire simple circuits and trace the loop, and practise the engineering-design process across 16 kits. On-device: no accounts, no data collection.

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Art & Creativity

TypeForge

Ages 9–13 · Gr 4–8 Level 4

Why does one 16px font look bigger than another? Why do some letter pairs open ugly gaps? And why does a gorgeous font that handles “café” perfectly turn Vietnamese “ề” into a clipped mess? A letter isn’t a mood — it’s a shape with measurements. Compare x-heights, tuck the pairs that fight, watch a hair-thin stroke vanish at caption size, and measure whether a stacked accent fits above the cap line or clips. Predict, then measure the fonts yourself. Tiny, deterministic typography — no internet. Ages 9–14.

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Create / Game Design

LevelForge

Ages 11–13 · Gr 6–8 Level 3

Design real game levels the way pros do: place a platform so every jump is reachable, signpost the path, and tune a fair difficulty curve — then playtest a broken level, spot the blind jump or unfair spike, and fix it. Plus 16 kits of game design. No physics engine needed; you learn the design reasoning.

Play LevelForge →

Ages 15–18 · Grades 9–12

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