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Sir Sidetrack

DEFLECTION

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01 Opening
Sir Sidetrack beat 1 of 5

The village of Two Brooks had exactly one bridge and exactly one watchman to mind it, and the watchman's name was not important, because the important one in this story is the fellow who used to sit on the far bank and watch him.

That was Sir Sidetrack — a lean, courteous stoat in a travelling cloak, who bowed to everyone and hurried no one. He had come to Two Brooks years before with nothing but a satchel of small errands, and he had stayed because the village suited his particular gift, which was this: Sir Sidetrack could always find the one thing a busy person could not say no to.

He never argued with the watchman. He never tried to sneak past. Arguing was rude and sneaking was worse. Instead, on the mornings when Sir Sidetrack needed the bridge left unminded for a moment — to carry a wobbling cart across, or to walk a nervous goose to market — he would simply arrange for the watchman to be needed elsewhere. A cousin would arrive with a message the watchman had to answer. A kettle would boil over in the guardhouse. A child would appear, quite by accident, having lost a boot in the brook, and of course a good watchman cannot ignore a child with one boot.

And the moment the watchman stepped away — one step, that was all it took — the bridge was, for that breath, unguarded, and whatever Sidetrack wished to bring across came quietly across.

He noticed, in all these small arrangements, a thing that pleased him: he had never once had to defeat the watchman. He had only ever had to give the watchman something better to do. A guard who must attend to a fire is not guarding the bridge, no matter how loyal he is. The bridge does not fall to force. It falls to a fire in the other direction.

He had never given this a name. He simply bowed, and arranged, and crossed.

It would take a small badger, in the end, to name it for him.

02 Sir Sidetrack
Sir Sidetrack beat 2 of 5

The badger's name was Ora, and she was seven, and she caught him at it.

She had watched, from behind a barrel, as Sir Sidetrack tipped his hat to the watchman, mentioned — ever so gently — that smoke seemed to be curling from the guardhouse window, and then, while the watchman bolted off to save his supper, walked a squeaking wheelbarrow of turnips clean across the bridge.

"You made him leave," said Ora, stepping out. It was not quite an accusation. She was too interested for that.

"I did," said Sir Sidetrack, setting down the wheelbarrow. He did not lie to children; he found it beneath him. "The bridge is his to guard. But he cannot guard the bridge and save his supper. I only reminded him about the supper."

"That's cheating."

"Is it?" said Sir Sidetrack. "I did not push him. I did not fight him. I gave him a job he could not refuse, and he chose it himself. His feet did the rest." He considered the little badger. "The watchman was doing two jobs at once — mind the bridge, mind the guardhouse. A body cannot do two jobs at once. So I picked the one I wanted him to do, and left him to it."

Ora chewed on this. Then she said, slowly, "You sidetracked him. You pulled him off onto the other track."

Sir Sidetrack removed his hat entirely, which for him was a great honour.

"Sidetrack," he said. "I have wanted a word for it for twenty years. That is precisely the one."

03 Sir Sidetrack
Sir Sidetrack beat 3 of 5

Three winters on, a chunky cheerful rook in a brass-buttoned waistcoat found him mending a satchel by the brook.

Captain Castle introduced himself and said he ran an academy where children learned a game of sixty-four squares, and he said his students were forever crashing head-on into a defender — trading, forcing, shoving — when there was a gentler way that they never seemed to see.

"They think a guard must be beaten," said Captain Castle. "It need not be beaten. It need only be called away. And I have looked a long time for someone who understands that a defender with two duties has, in truth, no duty it can keep."

Sir Sidetrack finished his stitch and bit off the thread.

"I have spent my life," he said, rising and bowing, "giving busy people something better to do. I should be glad to teach a child the courtesy of it."

04 Sir Sidetrack
Sir Sidetrack beat 4 of 5

The chessboard, Sir Sidetrack decided at once, was a village full of bridges.

He met his first class on a bright cold morning. Captain Castle set a position and the children fell on it, trying to bludgeon a stubborn black knight that guarded a key square — trading pieces, hurling pawns, getting nowhere.

Sir Sidetrack let them batter away for a while, because he was patient. Then he raised one paw.

"That knight," he said, "is guarding two things. It watches the square you all want. But look — it is also the only piece defending its own rook, back here in the corner." He pointed, unhurried. "Now. Attack the rook."

"But we don't want the rook," said a fox in a green scarf. "We want the square the knight is standing near."

"I know," said Sir Sidetrack, and something in the softness of it made the whole room lean in. "But the knight does not know that. Attack its rook, and the knight faces a terrible little choice: keep guarding the square, and lose the rook — or run to save the rook, and leave the square wide open. It cannot do both. A guard with two duties can keep only one." He moved the piece that menaced the corner. "Watch. It must choose. And whichever it chooses — it has let go of the other."

The knight, forced to save its rook, stepped aside. The square it had guarded stood open and undefended, exactly as Sidetrack had said it would.

The fox in the green scarf wrote a guard with two duties can keep only one in her notebook, and stared at it for a long moment as if it explained several things beyond chess. Captain Castle, in his corner, nodded once.

05 Closing
Sir Sidetrack beat 5 of 5

He still bows to everyone. He still hurries no one.

But when the lessons end and the children have gone, Sir Sidetrack sits by the folded board and studies it the way he once studied the bridge at Two Brooks — looking not at the piece he wants, but at the guard standing in the way, and at the second thing that guard secretly loves.

Sometimes the fox with the notebook stays behind, and asks, "Why sideways, Sir Sidetrack? Why not just go straight at it?"

And he will settle his cloak, and consider, and say:

"Going straight at a strong defender is honest, but it is rarely kind to your own pieces. Look instead for what the defender must protect elsewhere — its own rook, its own king, its own supper. Threaten that, and the guard will leave its post all on its own, and you will not have had to fight it at all. Do not conquer the watchman. Give him a fire to put out."

The fox writes it down. Sir Sidetrack watches her write, and feels — in a way he would never announce — the quiet warmth of a man who has, at last, been understood. He folds the board. He walks home along the brook.

Hear it as an audio drama

A short play starring Sir Sidetrack, from GambitTales. Different voices, same idea. Listen any time after you read.

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Read the drama script
  1. Narrator: From Spark and Anvil and GambitTales — this is Sir Sidetrack, in chapter 1 of the GambitTales cast.
  2. Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
  3. Narrator: The village of Two Brooks had exactly one bridge and exactly one watchman to mind it. The watchman's name does not matter. The one who matters is the fellow who sat on the far bank and watched him.
  4. Narrator: That was Sir Sidetrack — a lean, courteous stoat in a travelling cloak, who bowed to everyone and hurried no one.
  5. Sir Sidetrack: I never argue with the watchman. Arguing is rude. I never sneak past him. Sneaking is worse. I have a gentler gift entirely.
  6. Narrator: One market morning Sir Sidetrack needed the bridge left unminded for just a moment, to walk a nervous goose across.
  7. Sir Sidetrack: The watchman guards the bridge faithfully. So I will not touch the bridge. I will give the watchman a different job — one he simply cannot refuse.
  8. Narrator: He arranged for a runaway barrel to come rolling toward the miller's stall, right at the far end of the lane.
  9. Sir Sidetrack: Watchman! A barrel! The miller's apples! Only you can stop it!
  10. Narrator: And of course the watchman ran — because it was a job he could not refuse. And the instant he left his post, the bridge stood unguarded.
  11. Sir Sidetrack: Now the goose and I walk across, quite calmly. I did not defeat the guard. I simply gave him somewhere more urgent to be.
  12. Narrator: The goose, safely across, gave the trick a name. She called it a deflection.
  13. Sir Sidetrack: A deflection. Give a defender a job it cannot refuse — and the instant it leaves its post, take the very thing it was guarding.
  14. Sir Sidetrack: Do not push against the guard. Pull it away. That is the whole courtesy of it. That is what makes a deflection.
  15. Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
  16. Narrator: Apps stay free forever.
  17. Narrator: Curriculum aligned to Common Core and Next Generation Science Standards.
  18. Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.

The position from the story

This is the board Sir Sidetrack set up. Try the move from the story.

How sure are we? Every board position in this story is checked by the chess engine, so you can set it up on a real board.

Sir Sidetrack's board: the black rook on c8 is the only guard of the back row. Behind the white rook on d3 waits the queen on d2.

You are White. Overload the only guard of the back row.

👪 Read it together, then play it on: a grown-up takes one side, you take the other. Captain Castle asks: what if Black had a second rook on f8? Would the deflection still work?

The GambitTales ensemble

Sir Sidetrack is one of the friends in GambitTales. Each friend shows you one idea by how they act; meet them all and you have the whole subject.