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The LeapTale cast

Each friend shows you one idea by how they act. Meet them all and see how the ideas fit together.

  1. Bounder The Ladder-Chainer — links several hops into ONE long move, always finding the longest efficient multi-hop route across the star (jump-chain / laddering)
  2. Gate The Junction-Holder — parks a peg on a key crossing so a rival's chain breaks; the one defensive idea in a game with no captures (blocking)
  3. Kern The Centre-Keeper — occupies the central hexagon where the most jump-lines cross, keeping the most options open (centre control)
  4. Overleap The Long-Jumper — reaches the gapped, longer hop the ordinary jump can't, clearing distance in a single leap (the long / gapped jump)
  5. Sidra The Lane-Opener — plays the classic sideways-developing first moves that open the fastest lanes out of the home point (the opening)
  6. Caboose The Straggler-Minder — never strands the last peg, because you only win when ALL ten reach home and the last one is hardest (leave no peg behind)
  7. Pacer The Race-Counter — counts who reaches home first and spends every single move advancing, never idling (tempo / parity)
  8. Snugg The Back-Filler — tucks pegs into the BACK of the target point first so incoming pegs are never blocked by ones already home (home-fill order)
  9. Trellis The Bridge-Layer — places a peg NOW to enable a long chain LATER, setting up the ladder several turns ahead (deferred planning)
  10. Coattail The Line-Rider — hops over ANYONE's pegs, yours or the opponent's, riding a rival's line as free stepping-stones (the shared ladder / opportunism)

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