CardForge — a card-game and magic academy: young magicians arranging pip-cards into runs and sets, a top hat and wand, discovering the math behind card tricks

CardForge

A card-game academy and magic workshop. Learn how a deck really works — build runs and sets, add cards to ten, and discover that every "magic" card trick is secretly just math.

Level 1

Start here

Brain Break Take a quiet moment between hands — a fun teaser or a short breather. Brain breaks help you remember what you learn.

All activities

Play & explore

Practice & play

Practice the concepts

16 kits from the basics of the deck up to strategy, probability, and combinatorics — a short round with a hint whenever you get stuck.

Looking for deeper probability play? Try ChanceForge for interactive sample spaces and probability trees.

All 16 kits
Kit 1: Card Game Basics Card Games & Strategy · Grades 4–5 · 25 questions Kit 2: Probability and Card Math Probability & Counting · Grades 4–5 · 25 questions Kit 3: Strategy and Game Theory Card Games & Strategy · Grades 5–6 · 25 questions Kit 4: Magic Tricks and Mathematics Card Magic · Grades 5–6 · 25 questions Kit 5: Advanced Card Games Card Games & Strategy · Grades 5–6 · 25 questions Kit 6: Card Trick Performance Card Magic · Grades 6–7 · 25 questions Kit 7: Advanced Probability Probability & Counting · Grades 6–7 · 25 questions Kit 8: Game Design and Creation Game Design · Grades 7–8 · 25 questions Kit 9: Advanced Probability & Combinatorics Probability & Counting · Grades 6–8 · 25 questions Kit 10: Game Theory & Decision Making Card Games & Strategy · Grades 6–8 · 25 questions Kit 11: Card Game Design & Mechanics Game Design · Grades 6–8 · 25 questions Kit 12: History & Culture of Card Games Connections & Real World · Grades 6–8 · 25 questions Kit 13: Cross-Topic Connections Connections & Real World · Grades 5–6 · 25 questions Kit 14: Real-World Applications Connections & Real World · Grades 6–7 · 25 questions Kit 15: Misconceptions & Reasoning Connections & Real World · Grades 6–7 · 25 questions Kit 16: Advanced Synthesis Connections & Real World · Grades 7–8 · 25 questions

For grown-ups — progress report →A private, on-device snapshot mapped to the skill areas practiced. Export a CSV or print — nothing that names you leaves this device.

Cast, stories & more

More ways to play

What next? Pick a door

Chosen from what this app is about. What you open is remembered on this device only.

📚 Books for CardForge

Read the story, print a workbook, or color the cast — free PDFs to read offline or print at home.

Browse all books →

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