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Emotions & Self-Regulation

31 apps to play — grouped by age.

Ages 3–5 · Pre-K & K

Social & Emotional Learning · Self-Regulation (a visual timer you can see empty)

SandTots

Ages 3–5 · Gr K–K Level 1

A timer you can see empty, for ages 3–5: pick a little, a while, or a long time (or a grown-up sets the minutes), then watch the sand drain. When it ends the sand is simply gone and Dune the fennec yawns — no alarm, no flashing. On-device; nothing leaves your device.

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Social & Emotional Learning · a first-then visual schedule (seeing what is first and what is next)

ThenTots

Ages 3–5 · Gr K–K Level 1

A first-then board for ages 3–5: pick a picture for what happens first, and a picture for what happens next — "first we brush, then we play." Calm, wordless, and yours to change any time. On-device; nothing leaves your device.

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Social & Emotional Learning · a one-tap feelings-and-weather month journal (notice how today felt)

TodayTots

Ages 3–5 · Gr K–K Level 1

A one-tap month journal for ages 3–5: once a day, tap today and pick a picture for how it felt — happy, calm, silly, sunny, rainy. Watch your month fill in. No streak, no score; a missed day is just fine. On-device; nothing leaves your device.

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Social & Emotional Learning · caring for a calm pet (a Timer-Rule pet that never starves)

PetTots

Ages 3–5 · Gr K–K Level 1

A gentle pet to look after, for ages 3–5 — the kind, calm opposite of the pet apps that make you rush back. Adopt a tortoise, budgie, or goldfish; feed it, give it water, play, and tuck it in. Come back a day or a week later and it is exactly how you left it — nothing ever goes hungry, nothing costs a coin, and there is no losing. On-device; nothing leaves your device.

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Social & Emotional Learning

DialTots

Ages 3–5 · Gr K–K Level 1

Where is your body right now — sleepy, calm, just-right, perky, or wiggly? DialTots is a big, tappable energy dial for your 3–5-year-old: slide from still to stirred-up, try a little body move at each stop, and learn that energy is its OWN thing (you can be a calm-happy or a wiggly-happy!). Spring the springtail rides the dial; a gentle wiggle wakes you, a slow breath settles you — never a wrong place to be. Read-aloud help, and nothing is ever saved.

Play DialTots →

Social & Emotional Learning

TalkTots

Ages 3–5 · Gr K–K Level 1

One warm feelings-talk a day, to share out loud with your 3–5-year-old. Ember the glow-worm lights the talk: show me the feeling, when did YOU feel it today, and here’s mine too. A picture-word to point at, a tiny closing ritual, read-aloud help — and nothing is ever saved. For grown-ups and little ones, together.

Play TalkTots →

Social & Emotional Learning

VisitTots

Ages 3–5 · Gr K–K Level 1

Get ready for an outing, ages 3–5: put the story in order — door, line, big loud room, snack, home — then walk through it and practise one calm thing you can do at each step. The museum, the doctor, a haircut, the store, the first day. On-device.

Play VisitTots →

Social & Emotional Learning

WhyTots

Ages 3–5 · Gr K–K Level 1

Every feeling has a because. Bindi the bilby wonders “what happened?” — a warm daily feeling-and-cause talk to share out loud with your 3–5-year-old: guess why together, reveal some everyday becauses, then link it to your child’s own day (and yours too). A picture-word to point at, read-aloud help, a printable Because Card — and nothing is ever saved. For grown-ups and little ones, together.

Play WhyTots →

Social & Emotional Learning · Move & Freeze (self-regulation through active play)

WiggleTots

Ages 3–5 · Gr K–K Level 1

Jump, spin, stomp, tiptoe — then FREEZE! WiggleTots calls a movement game your child does with their whole body, with a freeze that grows self-control. Ages 3–5. No camera, no data — just move.

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Ages 6–8 · Grades 1–3

Social & Emotional Learning

CalmCubs

Ages 6–7 · Gr 1–2 Level 1

When a feeling gets big, here’s what you can do — gentle calm-down tools (breathe, squeeze, pause) with Cozy the bear cub and friends, for grades 1–2.

Play CalmCubs →

Social & Emotional Learning

MaskPals

Ages 6–8 · Gr 1–3 Level 1

Faces can fib! Meet Dapple the chameleon and learn that a smile is not always a happy feeling. Read the real clues — what a friend’s body did, what they said, and what just happened — then guess the true feeling and check by asking. For ages 6–8: big buttons, read-aloud help, nothing to lose, and nothing is ever saved.

Play MaskPals →

Social & Emotional Learning

NudgePals

Ages 6–8 · Gr 1–3 Level 1

Feelings can move! When a feeling is stormy or heavy, meet Dart the dragonfly and try a nudge — breathe, get a grown-up, change what you look at, or just wait — and watch which way your sky moves. Never “get back to happy”; a calmer sky is a real win, and the feeling can still be there. For ages 6–8: big buttons, read-aloud help, and nothing is ever saved.

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Social & Emotional Learning

PactPals

Ages 6–8 · Gr 1–3 Level 1

Make a family feelings pact together! Meet Ribbon and the pact-friends, choose your promises — we ask before we guess, every feeling is okay, we breathe when it’s big — then print it out and sign it by hand. The signed paper is the only record; nothing is ever saved on the device. For ages 6–8 and grown-ups, together.

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Social & Emotional Learning

SkyPals

Ages 6–8 · Gr 1–3 Level 1

Meet the four sky birds — Kite, Nestle, Gust, and Drizzle — and learn to read feelings the way you read the weather. Whose sky is a friend under? A calm two-way map (never a grid, never a colour), for ages 6–8. Big buttons, read-aloud help, nothing to lose, and nothing is ever saved.

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Health & Safety

SplashPals

Ages 6–8 · Gr 1–3 Level 1

Learn to stay safe near water with Bob the buoy and the SplashPals crew — reach or throw, never go; build the layers of protection; and make your family’s Water Watcher plan. Calm, gentle, made for ages 6–8.

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Study Skills

SprintPals

Ages 6–8 · Gr 1–3 Level 1

A calm study loop for ages 6–8: choose a few tiny things, do an honest sprint, say each one back in your own words, and see the free time you earned today. Stop whenever you like — you lose nothing. On-device, no scores, no streaks.

Play SprintPals →

Social & Emotional Learning

BothPals

Ages 6–8 · Gr 1–3 Level 2

You can feel two things at once! Meet Teasel the jay and learn about mixed feelings — excited AND nervous, happy AND sad (bittersweet), proud AND tired. Read a moment, then pick BOTH feelings on the map. There’s no single right feeling; both are real, and that’s okay. For ages 6–8: big buttons, read-aloud help, and nothing is ever saved.

Play BothPals →

Ages 9–14 · Grades 4–8

Social & Emotional Learning

AffectForge

Ages 9–13 · Gr 4–8 Level 3

The science of feeling-space. Place a word — nervous, content, restless — where you think it belongs on the map of pleasantness and energy, then see where thousands of real people put it, and reconcile why people disagree. Meridian the manta maps inner weather. Two axes, real rater norms, three-minute labs — and nothing you feel is ever saved. Ages 9–14.

Play AffectForge →

Social & Emotional Learning

TempCheck

Ages 9–13 · Gr 4–8 Level 2

A gentle daily feelings check-in. Notice how you're doing, take turns reading each other with a friend on one device, and learn to read the signals your body gives — on the four-zone Mood Meter. On-device, no score, nothing you feel saved off this device.

Play TempCheck →

Social & Emotional Learning

SomaLab

Ages 10–13 · Gr 5–8 Level 4

Where do you feel it? Paint warm and cool on a body for anger, then love, then sadness — then reveal the maps hundreds of people drew, and see how the body’s energy signal is one dial of the feeling map you already know. Bodhi the axolotl feels every part of itself. The maps are averages, never a diagnosis; the belly-flutter is BOTH nervous and excited; and there are no sensors — you NOTICE your heartbeat and breath, never measure them. Ages 9–14.

Play SomaLab →

Social & Emotional Learning

ShadeQuest

Ages 11–13 · Gr 6–8 Level 4

Annoyed, frustrated or furious? Nervous, eager or dreading? Shades, not scores. A scene ends mid-feeling — you pick the word that FITS from three close neighbours (never a wall of a hundred), or say "two" when a blend is the honest answer. Then Ochre the octopus shows what in the scene points to THIS shade, and how the shade changes what you would do next. The Fit-meter rewards the apt word — and flatly refuses to count how many words you know. Built for exactly the age when telling feelings apart gets hardest. Ages 9–14.

Play ShadeQuest →

Social & Emotional Learning

FocusForge

Ages 9–13 · Gr 4–8 Level 2

Build focus and study skills the calm way: try short brain workouts in the Strategy Lab (remembering, waiting, switching, planning, starting, sensing time), break big homework into tiny steps, and learn how attention works across 16 kits. ADHD-friendly, on-device, nothing about you leaves this device.

Play FocusForge →

Social & Emotional Learning

CueLab

Ages 10–13 · Gr 5–8 Level 4

Same face, different body, different room — different feeling? The same wide-eyed face means DELIGHT over a longed-for gift and FEAR at a crash in the dark. CueLab runs the experiments that showed faces aren’t readouts (Barrett; Aviezer): you read the body, the voice and what just happened, then meet the clue ladder scientists actually use — and its top rung, the best clue of all: just ask. Corvid the raven reads the whole scene, never only the face. No camera, ever. Ages 9–14.

Play CueLab →

Health & Wellness

WellnessForge

Ages 9–13 · Gr 4–8 Level 2

Learn how to look after your body and mind: build a balanced plate, practise saying no, handle a first-aid moment, and find calm. Health facts across 16 kits + hands-on toolkits. On-device, private, no wrong feelings.

Play WellnessForge →

Social & Emotional Learning

PauseForge

Ages 11–13 · Gr 6–8 Level 4

The space between what happens and what you do. Freeze a hot moment — a group-chat dig, a rained-out trip, taking the credit — pick a strategy, and watch a real model play the consequence out. Then meet the five families of ways to steady a feeling, which ones cost you, and why "hold it in" is the expensive one. Stillwater the heron holds poised at the water’s edge before it acts. No move is "right", every move has a cost, and nothing you feel is ever saved. Ages 9–14.

Play PauseForge →

Ages 15–18 · Grades 9–12

Social & Emotional Learning · emotion dynamics — how feelings move over time (duration, inertia, transitions, "it will pass") on a seeded affect-over-time model

EbbForge

Ages 15–18 · Gr 9–12 Level 5

A feeling is a tide, not a wall. Watch how emotions move over time — their duration, their inertia (why the same event lingers for one person and lifts for another), and "it will pass" as a literal curve that drifts back and resets after sleep. The one thing the 3am mind gets wrong is that a peak is permanent; here you can see the peak bend. A science of feelings, not therapy — nothing you feel is saved. Ages 15–18. On-device, no account, no ads.

Play EbbForge →

Social & Emotional Learning · the science of feelings — run the classic emotion experiments, predict the finding, and grade how well each one replicated (replication literacy)

FeelingForge

Ages 15–18 · Gr 9–12 Level 5

Run the classic emotion experiments on yourself. Predict what each famous study found, see the real effect — then meet the honest part most apps skip: did it REPLICATE? (Naming a feeling: partly. Nerves-as-excitement: partly. The pen-in-your-teeth smile: it failed a 17-lab replication.) Psychology is a science because it checks itself. A science of feelings, not therapy — nothing you try is ever saved. Ages 15–18. On-device, no account, no ads.

Play FeelingForge →

Social & Emotional Learning · mood-data literacy — should you track your feelings? weighing self-monitoring evidence, tracker-app design, and privacy (the map-not-log decision)

LogQuest

Ages 15–18 · Gr 9–12 Level 5

Should you track your feelings? The honest answer is: it depends. LogQuest weighs the real evidence for (spotting patterns, sharing with a counsellor) and against (rumination, streak-guilt, false precision, surveillance), shows how mood-tracker apps are designed to optimise for the app not for you, and explains why every feelings app here is a MAP, not a LOG — it keeps nothing. A science of feelings, not therapy. Ages 15–18. On-device, no account, no ads.

Play LogQuest →

Social & Emotional Learning · emotion words across languages — untranslatables and false friends on one shared feeling map (emotional granularity across tongues)

WorldFeels

Ages 15–18 · Gr 9–12 Level 5

The feeling map is the same everywhere — but the WORDS are not. Meet emotion words other languages have that English can only reach with a whole phrase (Portuguese "saudade", Vietnamese "thương", French "retrouvailles") and the false friends that look like an English feeling but mean something else (Spanish "ilusión" is happy hope, not "illusion"). Predict where each sits on the map, then collect the word. A science of feelings, not therapy — nothing is saved. Ages 15–18. On-device, no account, no ads.

Play WorldFeels →

Social & Emotional Learning

AnchorQuest

Ages 15–18 · Gr 9–12 Level 5

Notice a thought, name the thinking trap, and practise a kinder, more balanced reframe — a calm CBT-skills toolkit for teens. Not a diagnosis, not therapy; nothing is saved anywhere but your device.

Play AnchorQuest →

Social & Emotional Learning · the science of emotion regulation — the strategy families, their costs, situation-fit, and honest evidence grades

HelmDojo

Ages 15–18 · Gr 9–12 Level 5

Take the helm of a hot moment. Freeze it, choose from the whole space of ways to steady a feeling — change the situation, reframe it, steady your body, act on your values, reach a person — and watch a model play the consequence out, with each move's cost, its fit, and how well the research actually backs it. No move is scored right; the trade-off and the evidence are the science. A science of steadying feelings, not therapy — nothing you feel is ever saved. Ages 15–18. On-device, no account, no ads.

Play HelmDojo →

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