Friendly cartoon kids playing a warm game of draughts at a wooden checkerboard in a cozy castle hall, one disc being crowned with a gold crown

CrownTales

Every piece is one row away from a crown. Learn draughts the way it is really won — move on the diagonal, take the forced jump, chain your captures, and seize the endgame.

Level 1

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Brain Break Take a quiet moment between games — a fun riddle or a short breather. Brain breaks help you remember what you learn.

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Play draughts

Play Draughts A full game of draughts against the computer — move on the diagonal, take the forced jump, chain your captures, and crown a king. Turkish Draughts (Dama) The straight-line draughts played on all 64 squares — men march and jump forward and sideways (never diagonally), and a crowned king flies like a rook down a whole rank or file. Take the biggest jump; play a full game vs the computer. Giveaway Checkers The upside-down draughts — you WIN by giving all your pieces away (or getting fully stuck). The moves are ordinary checkers and capturing is still forced, but the goal is flipped: steer the forced jumps to leave the computer holding the pieces. Frisian Draughts (Frysk Damje) The deepest draughts, on the 10×10 board — men march diagonally forward but CAPTURE in every direction, straight and slanted, forwards and backwards. The forced jump is by VALUE, not count (a king is worth one-and-a-half men), and flying kings sweep the whole board. Play a full game vs the computer. Pass-and-Play Two players share one device and take turns at the board — the same real draughts, face to face. Play a Friend Share a room code and play a friend on the same board — a quick networked match. Learn to Play Short steps on real pieces — the diagonal move, the forced jump, chaining captures, and crowning a king. Little Crowns (ages 6–8) A gentle, audio-first first taste for younger players — the little slide, the King’s four ways, and the surprise that a checker can’t go backward. Big buttons, read aloud.

Sharpen your play

Practice & together

Concept Kits — 16 kits of draughts strategy

A short round of questions with a hint whenever you get stuck. Progress stays on this device.

More ways to play

Where this game comes from

Draughts (checkers)

Draughts grew from alquerque, an older game, which a Spanish king described in his Book of Games in 1283. Players in France moved it onto a chessboard in the Middle Ages.

One thing to hold: A king is two discs stacked: a piece crowned when it reaches the far side.

Why it matters: In the 1500s players added the rule that you MUST capture when you can. That one rule changed the whole game.

Sources: H. J. R. Murray, A History of Board-Games other than Chess (1952) · Alfonso X, Libro de los juegos (1283)

Built from these ludemes

A ludeme is a building block of a game's rules. This one combines:

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Chosen from what this app is about. What you open is remembered on this device only.

📚 Books for CrownTales

Read the story, print a workbook, or color the cast — free PDFs to read offline or print at home.

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