The Pin Sir Pinwell Trap a piece that can’t move without losing something bigger. Train →
The Fork the Twin Knights One piece attacks two at once — they can’t both escape. Train →
The Skewer Lady Skewer Force a big piece to move and win the one hiding behind it. Train →
The Discovered Attack Captain Crossfire Move one piece to unleash an attack from another. Train →
The Double Attack the Glass Lantern One move, two threats — the opponent can only answer one. Train →
The X-Ray Veil & Vow Attack straight through a defender to the piece behind it. Train →
Meet the cast — the characters who teach this
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Sir Pinwell Pin pattern — freezes pieces along a line -
Twin Knights of Fork Hill Fork pattern — attack two targets at once -
Lady Skewer Skewer pattern — force a valuable piece out of the way -
Veil & Vow Discovered attack — step aside to reveal a hidden threat -
Captain Crossfire Double attack — one move threatens two targets -
The Glass Lantern X-ray attack — light pierces through to the piece behind -
King Pumble & King Sable Two kings — librarian and gardener; one step at a time -
Queen Vesper Queen — ranger-messenger; any direction, any distance -
Captain Castle Mentor + narrator — rook archetype; the mascot who introduces the cast + scaffolds the lesson -
The Pawn Cohort Ensemble piece — the four pawn-paired sets (Pawn Patrol + Sienna & Bran + Trotter & Trundle + Gable & Garrett) acting as one in the world layer -
Merle the Gleaner Hanging Piece — a piece with no defender is a free piece -
Sir Sidetrack Deflection — chase the guard off its duty, then take what it protected -
Warden Snare Trapped Piece — a piece with no safe square falls where it stands -
Mason the Interposer Interference — cut the line between a defender and its charge -
Siren Lyra Attraction — lure a piece onto the square where your next move wins it -
Vale the Wayclearer Clearance — move your own piece off the line so the power behind lands -
Kester the Finisher Checkmate — a check the king cannot escape, block, or capture -
Linnet the Netweaver Checkmate in Two — the first move forces the reply, the second springs the mate
Ensemble stories — the cast together