The Pin Sir Pinwell Trap a piece that can’t move without losing something bigger. Train →
The Fork the Twin Knights One piece attacks two at once — they can’t both escape. Train →
The Skewer Lady Skewer Force a big piece to move and win the one hiding behind it. Train →
The Discovered Attack Captain Crossfire Move one piece to unleash an attack from another. Train →
The Double Attack the Glass Lantern One move, two threats — the opponent can only answer one. Train →
The X-Ray Veil & Vow Attack straight through a defender to the piece behind it. Train →
Meet the cast — the characters who teach this
-
Sir Pinwell Pin pattern -
Twin Knights of Fork Hill Fork pattern -
Lady Skewer Skewer pattern -
Veil & Vow X-ray attack -
Captain Crossfire Discovered attack -
The Glass Lantern Double attack -
King Pumble & King Sable Two kings -
Queen Vesper Queen -
Captain Castle Mentor + narrator — rook archetype; the mascot who introduces the cast + scaffolds the lesson -
The Pawn Cohort Ensemble piece -
Merle the Gleaner Hanging Piece -
Sir Sidetrack Deflection -
Warden Snare Trapped Piece -
Mason the Interposer Interference -
Siren Lyra Attraction -
Vale the Wayclearer Clearance -
Kester the Finisher Checkmate -
Linnet the Netweaver Checkmate in Two -
Baron Tarry King archetype -
Dame Bulwark Bishop archetype -
Lady Divert Rook archetype
Ensemble stories — the cast together
What next? Pick a door
- More like this CannonTales Can the cannon leap the screen? StrategyForge What is the winning move here? ShelfForge What move would you play here?
- A bit harder CrownTales Where is the forced-capture shot? PageForge Chess What is the idea in this position? ScanForge What position is in this picture?
- Something different SyntaxForge Which piece completes the program? SaffronLab What will heat do to this food? NumberVerse Where does this number sit on the line?