More ways to play
Meet the cast — the characters who teach this
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Bounder The Ladder-Chainer — links several hops into ONE long move, always finding the longest efficient multi-hop route across the star (jump-chain / laddering) -
Gate The Junction-Holder — parks a peg on a key crossing so a rival's chain breaks; the one defensive idea in a game with no captures (blocking) -
Kern The Centre-Keeper — occupies the central hexagon where the most jump-lines cross, keeping the most options open (centre control) -
Overleap The Long-Jumper — reaches the gapped, longer hop the ordinary jump can't, clearing distance in a single leap (the long / gapped jump) -
Sidra The Lane-Opener — plays the classic sideways-developing first moves that open the fastest lanes out of the home point (the opening) -
Caboose The Straggler-Minder — never strands the last peg, because you only win when ALL ten reach home and the last one is hardest (leave no peg behind) -
Pacer The Race-Counter — counts who reaches home first and spends every single move advancing, never idling (tempo / parity) -
Snugg The Back-Filler — tucks pegs into the BACK of the target point first so incoming pegs are never blocked by ones already home (home-fill order) -
Trellis The Bridge-Layer — places a peg NOW to enable a long chain LATER, setting up the ladder several turns ahead (deferred planning) -
Coattail The Line-Rider — hops over ANYONE's pegs, yours or the opponent's, riding a rival's line as free stepping-stones (the shared ladder / opportunism)
Ensemble stories — the cast together