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LeapTale

Chinese Checkers (Sternhalma) — race your ten pegs across the six-point star to the far point, hopping over any peg in long jump-chains. Play the real 121-hole board against a graded computer or a friend. Plan the ladder, and leap.

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In planning Swift 6 · SwiftUI · FoundationModels CCSS Math MP.1 (make sense of problems and persevere) CCSS Math MP.7 (look for and make use of structure) Spatial reasoning & pathfinding Hero color: #2e8b57
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

LeapTale's pegs are all alike, so the cast embodies the game's strategic PRIMITIVES — each character's recurring defining act IS one Chinese-Checkers idea (jump-chains, blocking, centre control, tempo, the endgame). Surfaced at session boundaries; pathfinding coach Cairn marks the route and asks the learner to find the way, never walking it for them.

Bounder portrait

Bounder

The Ladder-Chainer — links several hops into ONE long move, always finding the longest efficient multi-hop route across the star (jump-chain / laddering)

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Gate portrait

Gate

The Junction-Holder — parks a peg on a key crossing so a rival's chain breaks; the one defensive idea in a game with no captures (blocking)

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Kern portrait

Kern

The Centre-Keeper — occupies the central hexagon where the most jump-lines cross, keeping the most options open (centre control)

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Overleap portrait

Overleap

The Long-Jumper — reaches the gapped, longer hop the ordinary jump can't, clearing distance in a single leap (the long / gapped jump)

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Sidra portrait

Sidra

The Lane-Opener — plays the classic sideways-developing first moves that open the fastest lanes out of the home point (the opening)

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Caboose portrait

Caboose

The Straggler-Minder — never strands the last peg, because you only win when ALL ten reach home and the last one is hardest (leave no peg behind)

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Pacer portrait

Pacer

The Race-Counter — counts who reaches home first and spends every single move advancing, never idling (tempo / parity)

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Snugg portrait

Snugg

The Back-Filler — tucks pegs into the BACK of the target point first so incoming pegs are never blocked by ones already home (home-fill order)

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Trellis portrait

Trellis

The Bridge-Layer — places a peg NOW to enable a long chain LATER, setting up the ladder several turns ahead (deferred planning)

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Coattail portrait

Coattail

The Line-Rider — hops over ANYONE's pegs, yours or the opponent's, riding a rival's line as free stepping-stones (the shared ladder / opportunism)

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Cairn portrait

Cairn

The Pathfinding Coach (mentor) — a warm trail-guide who marks the route like a stack of trail-stones and asks the learner to find the way, never walking it for them

Browse all chapters → · What's distributed-narrative methodology? →

What's inside

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Learning goal

Chinese Checkers (Sternhalma) — race your ten pegs across the six-point star to the far point, hopping over any peg in long jump-chains. Play the real 121-hole board against a graded computer or a friend. Plan the ladder, and leap.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Cairn — on-device AI, no data leaves the device.

How LeapTale handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ COPPA compliant under the 2026 FTC amendments
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

LeapTale runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

LeapTale is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

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