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All 620 apps, grouped by subject. Each row shows the ages it suits, what you actually do, and whether two or more people can play it together (138 can). Open a subject to see its table.

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🔢 Math

112
Math — apps compared
App Ages Grades What you do Play together?
Stack Home Ages 3–5 Pre-K & K Help Tucker the bear cub put everything home! On your own
AlwaysTots Ages 3–5 Pre-K & K Testle the tortoise says a rule about block towers, like "a tower with more blocks is taller". On your own
BeadTots Ages 3–5 Pre-K & K Red, blue, red, blue… which bead comes next? On your own
BlockTots Ages 3–5 Pre-K & K Turn, fit, and build shapes in space with Spindle — spatial play for the very littlest learners. On your own
BubbleTots Ages 3–5 Pre-K & K A fill-the-potion game for ages 3–5: draw bubbles from a see-through bag to fill Bub’s potion. On your own
BuilderTots Ages 3–5 Pre-K & K A first building game for ages 3–5: Timber the beaver builds cozy things from parts! On your own
CountingPals Ages 3–5 Pre-K & K Count, compare, and add with Calc Jr — quick-look dots, ten-frames, and number lines for the youngest learners. On your own
CreaseTots Ages 3–5 Pre-K & K Fold real paper with a grown-up, one fold at a time. On your own
DoughTots Ages 3–5 Pre-K & K A friend asks Doughby for a few seeds. On your own
DuskTales Ages 3–5 Pre-K & K A short bedtime story, read aloud, then three doors: Wee, Little and Big. On your own
EnoughTots Ages 3–5 Pre-K & K A tea party where you pour until it is enough. On your own
GuessTots Ages 3–5 Pre-K & K How many fish are in the jar — a few, some, or a lot? On your own
NoticeTots Ages 3–5 Pre-K & K For grown-ups of 3- to 5-year-olds: say the math that's already there. On your own
PairTots Ages 3–5 Pre-K & K Shoes come in twos. On your own
PatchPals Ages 3–5 Pre-K & K Finish Tila's quilt — a big square is one square, two twin ribbons, and a little corner. On your own
PourTots Ages 3–5 Pre-K & K Two cups of water look just the same. On your own
RollTots Ages 3–5 Pre-K & K The very first counting game, for ages 3–5: Puff the frog is waking up the pond! On your own
SockTots Ages 3–5 Pre-K & K A pile of socks: spotty, stripy and plain. On your own
StirTots Ages 3–5 Pre-K & K Make a real snack together — no cooking needed! On your own
StretchTots Ages 3–5 Pre-K & K Noodle the dachshund is long. On your own
TallyTots Ages 3–5 Pre-K & K Hop, peek, and count with Ribbet — a linear number line, quick-look dots, and one-more/one-less for the very littlest learners. On your own
TandemTots Ages 3–5 Pre-K & K Big hands know, little hands do. On your own
TeeterTots Ages 3–5 Pre-K & K A see-saw tips down on the heavier side — can you make it level? On your own
TrayTots Ages 3–5 Pre-K & K A take-turns fruit game for ages 3–5: a tray of fruit appears, and you take ONE for your rainbow basket — then leave the rest for your friend Juniper. On your own
CratePals Ages 6–8 Grades 1–3 A crate lab for ages 6–8: open a crate whose chances are printed right on the lid, watch your pile grow toward those odds, and see how rarely the… On your own
DeckPals Ages 6–8 Grades 1–3 A build-your-own-bag game for ages 6–8: your jar of tokens is see-through, so you always know what’s inside. On your own
JarPals Ages 6–8 Grades 1–3 How many beans in the jar? On your own
Make-Ten Pyramid Ages 6–8 Grades 1–3 A pyramid of number cards. On your own
PollPals Ages 6–8 Grades 1–3 Ask the class a question, tap in the answers, and a bar graph draws itself. On your own
ShapePals Ages 6–8 Grades 1–3 Spot shapes, match colors, finish patterns, and turn pieces to fit — early geometry & spatial reasoning with Poly and friends, made for the youngest… On your own
GardenPals Ages 6–8 Grades 1–3 A build-a-garden game for ages 6–8: Sorrel plants a garden and waters it for blooms — the more she grows, and the more Suns she plants, the more each… On your own
PacePals Ages 6–8 Grades 1–3 Walk your town at child height. On your own
RoadPals Ages 6–8 Grades 1–3 A car game with no screen. On your own
SumPals Ages 6–8 Grades 1–3 Count on to add all the way to fluent facts with Sumi the squirrel — ten-frames, number bonds, place value, and fact fluency for grade 1–2. On your own
The Table Ages 6–8 Gr 1–5 One question for the whole family, in three ways of asking: a child's, a teen's and a grown-up's. On your own
TrekPals Ages 6–8 Gr 1 A calm number-fact journey for ages 6–8 — the friendly opposite of the battle-and-paywall math apps. On your own
BarPals Ages 6–8 Gr 1–3 Draw the story. On your own
BasketPals Ages 6–8 Grades 1–3 A push-your-luck dice game for ages 6–8: Pika the beaver stacks hay for winter! On your own
CarryPals Ages 6–8 Grades 1–3 Ten is strong. On your own
CreasePals Ages 6–8 Grades 1–3 Learn to read a folding diagram. On your own
MeasurePals Ages 6–8 Gr 1–2 The everyday math of rulers, clocks, coins, and graphs — measure, tell time, count money, and read charts with Inchy the inchworm, for grades 1–2. On your own
RatherPals Ages 6–8 Grades 1–3 Would you rather have 3 bags of 4 cookies or 4 bags of 3? On your own
RungPals Ages 6–8 Grades 1–3 Same call, your choice. On your own
ScorePals Ages 6–8 Gr 1–2 Be the family’s official scorekeeper! On your own
SevenPals Ages 6–8 Gr 1–3 A first probability game for ages 6–8: place your ladybirds on the flower patches (2–12) you think will bloom most, roll two dice, count the dots … On your own
SlatePals Ages 6–8 Grades 1–3 Smudge is learning to add and take away in columns, and writes in wobbly chalk. On your own
TwoWaysPals Ages 6–8 Grades 1–3 Same answer, two ways. On your own
Who Steps Up? Ages 6–8 Gr 1–3 Today's Call: five mixed problems, each with no label. On your own
StandPals Ages 6–8 Gr 2–3 Run a lemonade stand and use the friendly till — take an order, make change, add up the day, take away the supplies, and see your profit on a bar… On your own
TimesQuest Ages 6–8 Gr 3 Grow into multiplication, division and first fractions with Arlo — build arrays with your hands, share things out fairly, break big facts into easy… On your own
ArrayPals Ages 6–8 Gr 3 Build the block, find the lots — multiplication as rows × columns, then city blocks split into lots. On your own
NumberSense Ages 9–14 Gr 3–8 Guess first, then compute — a daily estimation workout that builds a real feel for numbers. Yes
NumberVerse Ages 9–14 Gr 4–5 Build numbers from base-ten blocks, place and round on the number line, solve by jumping, subitize on a rekenrek, and practice place value… Yes
MeasureQuest Ages 9–14 Gr 3–6 Read a ruler (even a broken one), balance a scale, convert units up and down the metric staircase, build shapes on a grid, graph your own data, and… Yes
FractionForge Ages 9–14 Gr 4–6 Build, place, and compare fractions with hands-on tools — bars, pies, and number lines. Yes
CardForge Ages 9–14 Gr 4–7 Build runs and sets at the card table, predict how a card trick is forced, and practice 16 kits from the deck to combinatorics. Yes
MintForge Ages 9–14 Gr 4–8 Make the money math click: work compound interest, markup, and loan payments in the Money-Math Lab, balance a 50/30/20 budget under surprise costs… Yes
TileTales Ages 9–14 Gr 5–7 Dominoes as number sense — read the pips at a glance, add the open ends to a multiple of five to score. Yes
DataForge Ages 9–14 Gr 4–7 Build data pipelines, chart the story, and test hypotheses on small datasets you can tidy and chart — plus 16 kits. Yes
SwarmQuest Ages 9–14 Gr 5–8 A whole-room estimation game on one screen. Yes
FermiForge Ages 9–14 Gr 4–8 How many jelly beans fill that jar? On your own
TradeForge Ages 9–14 Gr 4–8 A day on the job with twelve trades, for ages 9–14. On your own
VoxelForge Ages 9–14 Gr 4–8 Turn 3-D shapes in your head and build them block by block — spot the true rotation (turned, not flipped) and stack a shape one flat layer at a time. On your own
ChanceForge Ages 9–14 Gr 5–7 Run coin, dice, and law-of-large-numbers experiments, then practice probability & statistics across 16 kits. Yes
InventForge Ages 9–14 Gr 6–8 Which pitching machine is most reliable? On your own
RatioRealm Ages 9–14 Gr 6–7 Scale ratios on a double number line, work recipe/map/blueprint scale problems, judge which mix is stronger, and practice ratio, rate, proportion &… Yes
EquationQuest Ages 9–14 Gr 6–8 See algebra stay balanced — solve for x on a balance scale, combine like terms with algebra tiles, spot the slip in a worked solution, and practice… Yes
FunctionForge Ages 9–14 Gr 6–8 Step into the function workshop: feed numbers into a machine, watch what comes out, and crack the hidden rule. Yes
CalendarForge Ages 9–14 Gr 5–8 Why does Tết move? On your own
SpokeForge Ages 9–14 Gr 5–8 How does a bicycle turn one push of your legs into a wheel spinning four times over? On your own
GeometryForge Ages 9–14 Gr 6–8 Make angles with a live protractor, build polygons and reason about their angle sums, slide/flip/turn shapes on a grid, find lines of symmetry, and… Yes
BridgeForge Ages 9–14 Gr 5–7 Build bridges between math and everything else. On your own
MathCircle Ages 9–14 Gr 6–8 Solve 60 math-circle competition problems the way mathematicians do — Understand, Plan, Execute, Look Back — with hints that only unlock after you… Yes
SplitForge Ages 9–14 Gr 5–8 Enter your OWN swim/run/bike times and learn the middle-school ratio & percent core through them — pace as a unit rate, percent improvement, negative… On your own
ProofQuest Ages 9–14 Gr 7–8 Build mathematical proofs step by step, hunt counterexamples, and practice logical reasoning across 16 kits. Yes
ConveyorForge Ages 9–14 Gr 5–8 A factory you can watch. On your own
MasteryForge Ages 9–14 Gr 7–8 Adaptive math practice that picks your next problem at the edge of what you know — extend, consolidate, or stretch — across fractions, geometry… Yes
MathLore Ages 9–14 Gr 5–8 Travel the history of mathematics — from tally marks on the Ishango bone to Ramanujan’s infinite series. Yes
FlickForge Ages 9–14 Gr 4–8 The physics of the flick, for ages 9–14: predict where a struck disc will come to rest — after it banks off a rail (angle in = angle out), slows to a… On your own
PopForge Ages 9–14 Gr 4–8 Pop-up engineering. On your own
CreaseForge Ages 9–14 Gr 5–8 Every time you fold a piece of paper, you are doing geometry: the crease is a mirror, and whatever was on one side lands as its reflection on the… On your own
MosaicForge Ages 9–14 Gr 4–8 Tile-laying strategy for ages 9–14: place coloured tiles on a grid to score — a big same-colour CLUSTER, or a MOSAIC bonus for a tile that borders… On your own
OneCutQuest Ages 9–14 Gr 4–8 Houdini put it in his book of paper tricks: fold a sheet, snip once, open — a perfect star. On your own
SlateForge Ages 9–14 Gr 4–8 Scrawl, a young crow, works fraction sums and equations in fast slanted ink, and one line always goes wrong: added the bottoms, forgot to flip, moved… On your own
SextantForge Ages 9–14 Gr 5–8 How did sailors find their way with no GPS? On your own
IdentityForge Ages 9–14 Gr 6–8 See why (a+b)² = a²+2ab+b² — build the box, watch the two twins, and snip-test an identity. On your own
MentalForge Ages 9–14 Gr 4–12 Get quick at mental maths — sprints you work out in your head, plus a lab of mental-maths shortcuts shown step by step. On your own
ShowMath Ages 9–14 Gr 4–12 Learn mental-math tricks worth showing off — then actually perform them. On your own
CrowdForge Ages 9–14 Gr 3–6 Run the Commons — a park where 180 little people arrive, queue, and decide. On your own
Solitaire Lab Ages 9–14 Gr 6–8 Is a rule change good for solitaire? On your own
VectorForge Ages 15–18 Gr 9–12 Linear algebra you can see, for ages 15–18. On your own
OddsForge Ages 15–18 Gr 9–12 Weigh the evidence: how surprising is a streak if the honest odds held? On your own
PrimeDojo Ages 15–18 Gr 9–12 Multiply two primes: easy. On your own
RiskDojo Ages 15–18 Gr 9–12 A rare disaster you can’t afford, swapped for a small cost you can — that trade is all insurance is, and it’s just maths. On your own
ApprenticeDojo Ages 15–18 Gr 9–12 The trades run on maths every apprentice must get exactly right — because the number IS the safety. On your own
CentralForge Ages 15–18 Gr 9–12 You are the central bank. On your own
OrderDojo Ages 15–18 Gr 9–12 Before you trust a number, run three checks. On your own
Proof Sweeper Ages 15–18 Gr 9–12 Minesweeper where nothing opens until you prove it. On your own
PatchNotes Ages 15–18 Gr 9–12 You run a two-character game for one season. On your own
WorthQuest Ages 15–18 Gr 9–12 What is this math worth to you? On your own
AxiomForge Ages 15–18 Gr 9–12 Build arithmetic from nothing. On your own
RedPen Ages 15–18 Gr 9–12 Fifty confident, neat, wrong derivations in algebra, calculus, mechanics, chemistry and statistics. On your own
BottleneckForge Ages 15–18 Gr 9–12 Find the step that really limits the outcome — predict, then let the math show you. On your own
CalcQuest Ages 15–18 Gr 9–12 Predict the limit, the slope, the area — then a real engine computes it and shows the rule. On your own
FlapForge Ages 15–18 Gr 9–12 Every flap of a folded creature claims a circle of paper as wide as the flap is long. On your own
FlatForge Ages 15–18 Gr 9–12 Unfold a crane and look where creases meet. On your own
InferForge Ages 15–18 Gr 9–12 See the ideas AP Statistics students find hardest — the sampling distribution of the mean (the Central Limit Theorem) and what “95% confident” really… On your own
InsightForge Ages 15–18 Gr 9–12 Proofs without words: reconstruct the argument a picture hides — then catch the pictures that lie. On your own
LocusForge Ages 15–18 Gr 9–12 Conjecture the angle, the length, the area — then a real engine confirms it and names the theorem that proves it. On your own
NimForge Ages 15–18 Gr 9–12 The mathematics of who wins, for ages 15–18: play Nim (and its last-token-loses twist), then let the engine reveal WHY a position is won or lost … On your own
PriorForge Ages 15–18 Gr 9–12 Every game starts at 5.5. On your own
RatingForge Ages 15–18 Gr 9–12 Build a rating system and watch it converge (and wobble). On your own

📖 English & Language Arts

98
English & Language Arts — apps compared
App Ages Grades What you do Play together?
NameTots Ages 3–5 Pre-K & K Your name is your first book, for ages 3–5: a grown-up types your name, and your own letters come first. On your own
VowelTots Ages 3–5 Pre-K & K Meet the five Vowel Sisters — for ages 3–5. On your own
SílabaTots Ages 3–5 Pre-K & K The syllable wheel, for ages 3–5, in Spanish or Portuguese. On your own
VầnTots Ages 3–5 Pre-K & K First steps in Vietnamese reading, for ages 3–5. On your own
CallerTots Ages 3–5 Pre-K & K The littlest runs the game. On your own
ChatterPals Ages 3–5 Pre-K & K Find your words with the ChatterPals — name what you see, sort words into groups, add describing words, and tell a little story. On your own
HushTots Ages 3–5 Pre-K & K Go on a listening walk! On your own
KneeTots Ages 3–5 Pre-K & K A knee-bouncing rhyme for a grown-up and a little one. On your own
LanternTales Ages 3–5 Pre-K & K A cozy bedtime story you help tell — for ages 3–5. On your own
LapTots Ages 3–5 Pre-K & K The anti-screen screen app: as you read a real picture book in your child’s lap, LapTots shows YOU one gentle question per page — the kind that grows… On your own
LetterLoops Ages 3–5 Pre-K & K Make the letters with Squiggle the snail — tap the dots in order to form letters and numbers, the strokes that grow a reading brain, for the youngest… On your own
LetterTots Ages 3–5 Pre-K & K Letters, sounds, and the magic of print with Kea — for the very littlest learners. On your own
RhymeReef Ages 3–5 Pre-K & K Play with sounds under the sea with the RhymeReef pals — hear rhymes, clap the beats in a word, catch the first sound, and spot the odd one out. On your own
ShowTots Ages 3–5 Pre-K & K You be Dodo — the little bird who’s still learning — and let your child be the teacher. On your own
SnapTots Ages 3–5 Pre-K & K Do a page with a crayon, then check it together — Blink the firefly lights up when you find the answer. On your own
SoundTots Ages 3–5 Pre-K & K The first board game whose word is a SOUND, not a spelling. On your own
StoryPals Ages 3–5 Pre-K & K Listen, put the story together, then tell it back in your own voice — story-sense with Webb the spider and friends, all spoken, for ages 3–5. On your own
TableTots Ages 3–5 Pre-K & K A five-minute kitchen-table pack for you and your little one — print the week, flip one page each morning with Bun the hedgehog, play a two-minute… On your own
TinyLetters Ages 3–5 Pre-K & K Take your first steps into reading with Pip Jr — letter sounds, sounding out words, sight words, tracing, and building tiny stories, made for the… On your own
TongueTots Ages 3–5 Pre-K & K Hear your grandma’s word — find the picture! On your own
WhereTots Ages 3–5 Pre-K & K On, under, in, behind, next to, between — little words that are hard to learn from a screen. On your own
ChainPals Ages 6–8 Grades 1–3 Change one sound to make a new word — sounding-out practice for ages 6–8. On your own
HeartPals Ages 6–8 Grades 1–3 Meet the tricky little words, for ages 6–8. On your own
DecodePals Ages 6–8 Grades 1–3 Learn, blend, read, and TEACH — sounding-out practice for ages 6–8. On your own
JotPals Ages 6–8 Grades 1–3 A little notebook for ages 6–8: write a short note — or tap 🎤 to say it — then keep it on your shelf and read it back. On your own
CluePals Ages 6–8 Grades 1–3 A clue game for ages 6–8: three picture clues point to one mystery word. On your own
CrossPals Ages 6–8 Grades 1–3 A first crossword-tile game for ages 6–8: two picture-words cross, some squares are blank, and you place letter tiles to finish both words. On your own
BeePals Ages 6–8 Grades 1–3 A friendly spelling bee for ages 6–8: hear a word, see its picture, and spell it by tapping the letters in order. On your own
PilePals Ages 6–8 Grades 1–3 A word-pile game for ages 6–8: you get a little pile of letters and make as many words as you can. On your own
TaleTrail Ages 6–8 Grades 1–3 Make your own picture-book with Page — put a story in order, build a friend, and tell your tale out loud. On your own
FlipPals Ages 6–8 Grades 1–3 The first word game where your friend can flip a letter back! On your own
GalleryPals Ages 6–8 Grades 1–3 Make your own museum, ages 6–8: pick things that matter to you, write a label for each (what it is, where it came from, why it matters), arrange your… On your own
InkPals Ages 6–8 Grades 1–3 Good handwriting is mostly two habits: start in the right place, and go the right way. On your own
MapPals Ages 6–8 Grades 1–3 Find a comfy place to start — a few quick games with Cardi the cardinal, no test and no score, that end with a friendly "here’s where we start" kit. On your own
ReadPals Ages 6–8 Grades 1–3 Sound out first words to a whole page with Blip the frog — blend, digraphs, magic-e, and decodable readers for grade 1–2. On your own
ShelfPals Ages 6–8 Gr 1 A leveled reading library for ages 6–8 — read up from Sprout (sound-it-out) to Grower (little stories) to Reader (bigger stories), with read-to-me… On your own
SoundTales Ages 6–8 Gr 1–3 Climb the sound ladder — a decodable chapter-book series where every spelling pattern is a character who does its trick in every story (the Twins… On your own
TonguePals Ages 6–8 Grades 1–3 Teach Mai your family’s words! On your own
FoldoverPals Ages 6–8 Gr 1–3 The old fold-over story game, played on one screen. On your own
MythPals Ages 6–8 Gr 1–3 Tricksters and helpers from folktales around the world — Anansi, the Mouse who freed the Lion, the Monkey King, Vasilisa, Tấm. On your own
PacketPals Ages 6–8 Grades 1–3 A short daily practice packet — a little math and reading each day, done on paper, checked together with Sumi the squirrel. On your own
PagePals Ages 6–8 Gr 1–3 Read a story aloud while a grown-up listens and taps any tricky word — no microphone, ever. On your own
RiddlePals Ages 6–8 Gr 1–3 Riddles that work because one word means two things. On your own
RulebookPals Ages 6–8 Gr 1–2 Read a real one-page rulebook, then prove you understood it — catch the sneaky rule-mistakes when a friend plays, and write the rule card yourself. On your own
StampPals Ages 6–8 Gr 1–3 Write a REAL letter to a grandparent or a pen-friend — the friendly template shows you the four parts (a greeting, your news, a question, a warm… On your own
WhyPals Ages 6–8 Grades 1–3 Every story event has more than one WHY. On your own
ReadRise Ages 6–8 Gr 3 Rise into reading with Sonny — chunk long words into beats, build words from their parts, and read for meaning. On your own
WriteRise Ages 6–8 Gr 3 Rise into writing with Quill — plan before you write with SRSD organizers (POW · TREE · WWW · TIDE), then write it out in a workshop we never grade. On your own
DecodeForge Ages 9–14 Gr 4–8 Crack the code of hard words — map sounds to spelling tiles, chip long words into syllables, snap prefixes, roots, and suffixes together, and read it… Yes
QuillSpell Ages 9–14 Gr 4–6 Build words from their prefix, root and suffix in Word Forge — then see the word sum, what each part means, and other words that share the root … Yes
WordForge Ages 9–14 Gr 4–6 A word-puzzle arcade — crack crossword clues, climb word ladders one letter at a time, and rearrange anagram trays, all on a vocabulary, morphology… Yes
GrammarForge Ages 9–14 Gr 4–7 Five hands-on skills — punctuation, clauses, style, grammar crimes, parts of speech — plus 16 kits. Yes
ReadQuest Ages 9–14 Gr 4–6 Read short passages and answer comprehension questions, with six reading guides who hint when you get stuck. On your own
RambleForge Ages 9–14 Gr 4–8 Get every idea out first, then shape it. On your own
TaleForge Ages 9–14 Gr 4–8 Practice the craft of storytelling — build a story arc with Story Architect, keep an invented world believable in World Keystone, and give every… Yes
CharacterForge Ages 9–14 Gr 5–7 Build the people who could be in stories. On your own
DialogueQuest Ages 9–14 Gr 5–8 Hear each character’s voice, catch what’s NOT being said, punctuate speech the right way, and weigh what every branch of a conversation costs … Yes
LoreQuest Ages 9–14 Gr 5–8 Build branching stories with a live structure meter, sharpen your craft, and explore 16 world-mythology kits. Yes
HaikuQuest Ages 9–14 Gr 4–7 Write haiku, tanka, cinquain and limericks with a live syllable meter, meet the four craft friends who each teach one poetry skill, and practice… Yes
CallerTales Ages 9–14 Gr 4–8 One old brass cage has been to every fair on Earth, and every ball is a year. On your own
FigureForge Ages 9–14 Gr 6–8 Become a Figure Detective — find the metaphor, simile, or idiom hidden in a passage and name it — then practice all 13 devices across 16 kits. Yes
MythForge Ages 9–14 Gr 5–7 Battle the creatures of myth with your knowledge, explore the family tree of the gods, and learn Greek, Norse, Egyptian & world mythology across 16… Yes
JestForge Ages 9–14 Gr 5–8 Write jokes with a live structure meter, spot the punchline that lands, and practice comedy-writing craft across 16 kits. Yes
InkQuest Ages 9–14 Gr 4–8 Be a junior investigative journalist: read the data behind a story, pick the headline the numbers actually support, spot the misleading framing, and… Yes
SpeakForge Ages 9–14 Gr 4–7 Assemble a talk from its parts — hook, point, evidence, close — and watch a live meter show how strong its structure is, then sharpen your listening… Yes
VoiceTale Ages 9–14 Gr 4–7 Oral-storytelling craft — 16 kits, build the 5-beat arc (hook·setup·rising·turn·close), and coach the delivery of a told tale. Yes
LinguaQuest Ages 9–14 Gr 5–7 Be a language detective: step into scenes around the world and pick the right thing to say, spot true cognates from sneaky “false friends,” and… Yes
MorphQuest Ages 9–14 Gr 4–8 Fuse Greek + Latin word-parts to spawn Morpheme Monsters — chrono + phage births a time-eater. On your own
EditQuest Ages 9–14 Gr 4–8 You are the teacher now — grade a confident-but-wrong robot, mark ✓/✗, and write the fix. On your own
GistForge Ages 9–14 Gr 4–8 Read a short passage, write a summary, and Tote — a friendly novice who reads only your card — holds only the ideas your words carried. On your own
SixDrafts Ages 9–14 Gr 4–8 Make one real thing six times. On your own
CaptionQuest Ages 9–14 Gr 4–8 Read along with a story, then take over, for ages 9–14. On your own
SproutForge Ages 9–14 Gr 4–8 Take a story you read and write it short for one particular younger child: about 250 words. On your own
BuddyQuest Ages 9–14 Gr 4–8 Become a reading coach — for ages 9–14. On your own
LexiTales Ages 9–14 Gr 4–8 A word-tile board game for ages 9–14: place letter tiles on the board to build interlocking words and score — premium squares reward smart placement… Yes
HintForge Ages 9–14 Gr 4–8 A word-connection game for ages 9–14: nine words hide three groups that share a meaning — find them. On your own
SpanForge Ages 9–14 Gr 4–8 Spell a path, span the board. On your own
LensQuest Ages 9–14 Gr 4–8 A window was left open, a coat went missing, a crash rang out — and four kids each tell you what happened. On your own
CircleQuest Ages 9–14 Gr 4–8 Five readers, one passage, five jobs. On your own
TongueQuest Ages 9–14 Gr 4–8 Every family has sayings that don’t translate — words that mean far more than they say. On your own
TagLineForge Ages 15–18 Gr 9–12 Say what you made in seven words or fewer, then try it on a stranger. On your own
FidelityForge Ages 15–18 Gr 9–12 Read a short source passage, then audit three summaries of it — one is faithful, one is stretched (it drops the source’s caveat and overstates it)… On your own
ClauseDojo Ages 15–18 Gr 9–12 You sign more contracts than you think — a phone plan, an app’s terms, a first lease — and almost nobody reads them. On your own
TranslateDojo Ages 15–18 Gr 9–12 A German saying about a train station really means "it’s all Greek to me." Spanish "embarazada" means pregnant, not embarrassed. On your own
TongueDojo Ages 15–18 Gr 9–12 You speak some of your family’s language — your little brother or sister barely does. On your own
DocentForge Ages 15–18 Gr 9–12 Become a museum educator, ages 15–18: build a three-minute object talk (hook · look closely · the story · the question) for any object, then score it… On your own
DecodeDojo Ages 15–18 Gr 9–12 Long words are short words stacked together. On your own
PhonemeForge Ages 15–18 Gr 9–12 The sound system of English, as linguistics. On your own
OrthoForge Ages 15–18 Gr 9–12 How does the world write down sound? On your own
CognateForge Ages 15–18 Gr 9–12 A comparative-linguistics word game for ages 15–18: nine words from seven languages hide three families of cousins that descend from one ancient root… On your own
LexForge Ages 15–18 Gr 9–12 A lexicography game for ages 15–18: a word is on trial. On your own
CorpusForge Ages 15–18 Gr 9–12 A corpus-linguistics word game for ages 15–18: you set the tile bag. On your own
SupportForge Ages 15–18 Gr 9–12 Your reading supports, and how to ask for them. On your own
CastDojo Ages 15–18 Gr 9–12 Design a cast, then test it on a younger kid. On your own
EssayForge Ages 15–18 Gr 9–12 The essay coach that can’t write your essay. On your own
GlossForge Ages 15–18 Gr 9–12 Decipher a made-up language from a few glossed sentences — infer the rule, then use it. On your own
ProseForge Ages 15–18 Gr 9–12 Predict the rhetorical move — ethos, pathos, or logos — then a close-reading engine reveals the annotated argument and lets you revise. On your own
VivaQuest Ages 15–18 Gr 9–12 Practice defending your work out loud. On your own

🔬 Science

85
Science — apps compared
App Ages Grades What you do Play together?
BoneTots Ages 3–5 Pre-K & K Bones for ages 3–5: build a skeleton — tap a bone, tap where it goes, and each bone tells you its job. On your own
CurioTots Ages 3–5 Pre-K & K A cabinet of curiosities for ages 3–5: open a drawer, find a treasure — a shell, a crystal, a feather, a beetle — and sort it. On your own
CurlTots Ages 3–5 Pre-K & K Print the ribbon page. On your own
FitPals Ages 3–5 Pre-K & K A shake-the-tray settling toy for ages 3–5: jostle the loose shapes and watch each one click home in the hole that fits. On your own
FlutterTots Ages 3–5 Pre-K & K Life cycles for ages 3–5: the pictures are all mixed up! On your own
ShadowTots Ages 3–5 Pre-K & K Turn any lamp or sunny window into a shadow theatre! On your own
TinkerTots Ages 3–5 Pre-K & K Guess what a little machine will do, then tap to make it happen and watch — ramps, seesaws, and switches teach cause and effect with Tink and… On your own
TinyTeams Ages 3–5 Pre-K & K A build-it-together toy for ages 3–5: tap the loose blocks to bring the parts together. On your own
TwistTots Ages 3–5 Pre-K & K One pipe cleaner, many jobs. On your own
UncookTots Ages 3–5 Pre-K & K A change-it-and-watch toy for ages 3–5: melt the ice, squash the ball, cook the egg — then ask, does it come back, or does it stay? On your own
CrashPals Ages 6–8 Grades 1–3 A crash lab for ages 6–8: two carts roll toward each other and clink together. On your own
PlotPals Ages 6–8 Grades 1–3 A garden game for ages 6–8: breed pretty flowers (cross two blooms and predict the baby colours — sometimes two red parents make a white surprise!)… On your own
BugsCamp Ages 6–8 Grades 1–3 Look slow, spot bugs, sort leaves, and watch the weather with Beetle — a gentle nature camp for the youngest explorers. On your own
KitchenLab Ages 6–8 Grades 1–3 Real science at your kitchen table, for ages 6–8. On your own
MoonPals Ages 6–8 Grades 1–3 A real-clock night-sky journal for ages 6–8. On your own
SproutLab Ages 6–8 Gr 1–2 Guess what happens, then find out — hands-on science with Hatch the chick: light, sound, and melting-and-freezing, for grades 1–2. On your own
BraidPals Ages 6–8 Grades 1–3 Braid three strands of wool into a rope and pull: three together are strong. On your own
GlowPals Ages 6–8 Grades 1–3 Red light and green light make… yellow! On your own
PorePals Ages 6–8 Grades 1–3 A tilt-the-tray diffusion toy for ages 6–8: only the shapes that fit the pore can squeeze through — then guess where they end up. On your own
PulsePals Ages 6–8 Grades 1–3 Find your pulse with a grown-up and tap the big heart for every beat. On your own
RecipeForge Ages 6–8 Grades 1–3 A fold-a-recipe toy for ages 6–8: a string of coloured beads folds into a shape. On your own
RoofPals Ages 6–8 Grades 1–3 A neighbour arrives needing a home that is dry, warm and light. On your own
SnipPals Ages 6–8 Gr 1–3 Scissors that cut a paper chain only after one colour. On your own
SciQuest Ages 6–8 Gr 3 Do grade-3 science with Sage — predict what will happen, watch what really does, and figure out WHY. On your own
ScienceForge Ages 9–14 Gr 4–6 Design a fair test by choosing what to change and what to measure, run the predict-observe-explain loop, and practice the scientific method across 16… Yes
CuriosityQuest Ages 9–14 Gr 4–8 Explore K–8 science by inquiry: 400 questions in sixteen kits, plus predict-then-observe labs — trace the water cycle, build a food web, and wire… Yes
AweForge Ages 9–14 Gr 4–7 Watch a science demonstration that looks impossible, guess how it really works before the reveal, then discover the physics or chemistry behind the… Yes
GrowForge Ages 9–14 Gr 4–7 Predict what a plant needs to thrive, then watch the science decide — read a plant’s light, water, soil, warmth, and food and guess which one is… Yes
WildLens Ages 9–14 Gr 4–6 Become a Species Detective and identify wildlife from its field marks — group, habitat, diet, when it’s active, size — with no camera needed, build… Yes
CreatureCare Ages 9–14 Gr 4–7 Run an animal hospital — predict the diagnosis, choose the care, watch the animal recover — plus 400 animal-science questions. Yes
WobbleForge Ages 9–14 Gr 4–8 The phone as a measuring instrument, and every number from the world comes with a wobble. On your own
BiomeForge Ages 9–14 Gr 4–7 Build a small living world and keep it in balance. Yes
EcoSphere Ages 9–14 Gr 5–7 Explore Earth as a living web of connected parts. Yes
DepthQuest Ages 9–14 Gr 4–7 Dive the ocean’s zones — predict how pressure, light and temperature change with depth, match deep-sea adaptations, and practice 16 marine-science… Yes
FossilForge Ages 9–14 Gr 4–7 Run a real fossil dig from excavation to identification, read the age of rock layers, order the eras of deep time, build the tree of life, and… Yes
FarmQuest Ages 9–14 Gr 4–7 Tune the soil, water, and season to find what really limits a harvest, then predict which four-season crop rotation keeps a field healthiest before… Yes
FieldForge Ages 9–14 Gr 4–7 The naturalist’s field notebook for ages 9–14: a specimen is in front of you — sort each note into what you OBSERVE (see, count, measure) and what… On your own
HarvestForge Ages 9–14 Gr 5–8 Run a farm from seed to shelf — predict how a crop will do before you plant it in the Crop-Rotation Lab, trace a loaf of bread back through every… Yes
SaffronLab Ages 9–14 Gr 4–7 Discover the science behind cooking — predict what heat does to food, master the food-safety Core Four, and practice kitchen chemistry. Yes
BioForge Ages 9–14 Gr 5–7 Explore a cell and a body diagram tap by tap, build an ecosystem food web from producer to decomposer, and practice biology from cells to evolution… Yes
MicrobeLab Ages 9–14 Gr 6–8 Match antibodies to the microbes they fit, put the immune response in order, and grow a balanced microbiome in the gut, mouth, skin, or soil — plus… Yes
TraitForge Ages 9–14 Gr 6–8 Step into the genetics lab: build the complementary DNA strand base by base, transcribe DNA into mRNA and read the codon chart, fill a Punnett square… Yes
MedicQuest Ages 9–14 Gr 5–7 Run a friendly clinic: read a patient’s symptoms and vital signs to reason out what’s going on, explore the body system by system, and trace how an… Yes
ActiveForge Ages 9–14 Gr 4–8 Learn how your body moves and stays healthy — name dance positions, locomotor skills, and the Elements of Dance in the Move Lab, build a weekly… Yes
WeatherForge Ages 9–14 Gr 4–8 Step into the weather lab: read a synoptic panel of pressure, humidity, and fronts to forecast tomorrow, give a percent-chance of rain and see how… Yes
ClimateQuest Ages 9–14 Gr 5–8 Slide the CO₂ level and watch a real (simplified) climate model respond — greenhouse forcing, warming, sea level, and sea ice. Yes
TerraWatch Ages 9–14 Gr 4–7 Real citizen science — practise the GLOBE cloud, bird-count and rain-gauge protocols, keep a field log, and read real datasets. Yes
TectonicForge Ages 9–14 Gr 5–7 Explore Earth's engine: tap through the layers from crust to core, name plate boundaries, read a seismograph to locate a quake, predict how a volcano… Yes
TrailForge Ages 9–14 Gr 4–7 Wilderness survival — find north by nature, choose the survival priority, build in the right order, and practice 16 outdoor-skills kits. Yes
StarForge Ages 9–14 Gr 4–7 Pilot the solar system: tap a planet on the orbit map for real NASA data, take a mission challenge, predict a moon phase before the reveal, and… Yes
CosmosForge Ages 9–14 Gr 6–8 Watch a star live and die in the Stellar Evolution lab, peer inside a black hole and feel gravity stretch time, climb the Cosmic Distance Ladder, and… Yes
LabSmith Ages 9–14 Gr 5–7 A hands-on physics lab — predict what happens before the experiment runs: which shot flies farther, which pendulum swings slower, which bulb glows… Yes
ChemQuest Ages 9–14 Gr 5–8 Run a real chemistry lab in your browser: predict whether a liquid is an acid or a base, then drop the cabbage-juice indicator and watch the color… Yes
MachineForge Ages 9–14 Gr 4–7 Build with the six simple machines, compute mechanical advantage in the lab, and predict how gear trains trade speed for torque — the engineering… Yes
FlightForge Ages 9–14 Gr 4–7 Fly a wing through a wind tunnel to see lift, drag, and stall for yourself, then predict which paper-plane design flies farthest before you launch it. Yes
StowForge Ages 9–14 Gr 4–8 Something enormous has to ride inside a rocket. On your own
HorizonQuest Ages 9–14 Gr 5–8 The real-sky companion that gets the family OUTSIDE: see tonight’s real Moon phase, pick your part of the world on a map, and learn the naked-eye… On your own
ErrataQuest Ages 9–14 Gr 6–8 The Hall of Good Mistakes. On your own
PowerForge Ages 9–14 Gr 6–8 Build power plants, balance an electrical grid against real demand, and trace energy through every conversion — the science and engineering behind… Yes
CircuitForge Ages 9–14 Gr 6–8 Build circuits on a virtual breadboard, watch the current flow, code a grid robot with blocks, and wire logic gates — the engineering behind every… Yes
HeatForge Ages 9–14 Gr 5–8 Predict how heat travels by conduction, convection, or radiation, engineer insulation that wins on R-value, and practice thermodynamics across 16… Yes
WaveForge Ages 9–14 Gr 5–8 See sound as a living wave on an oscilloscope, tune a string to its resonant note, and practice acoustics and wave physics across 16 kits — all in… Yes
RiverForge Ages 9–14 Gr 4–8 When it rains on a hillside, where does the water actually go? On your own
PrismForge Ages 9–14 Gr 6–8 Bend, reflect, and split light on a virtual optics bench — set a lens, mirror, or prism and watch a real ray-trace, order the electromagnetic… Yes
IllusionForge Ages 9–14 Gr 5–8 The science of illusions and magic — predict what a classic optical illusion is really doing then reveal the measurement and the reason your brain is… Yes
NexusForge Ages 9–14 Gr 4–7 Systems thinking — connect ecosystems, cities and economies, then predict how a nudge cascades. Yes
HitchForge Ages 9–14 Gr 4–8 Which knot won’t choke down when you pull it? On your own
BackstageQuest Ages 9–14 Gr 4–8 The jobs behind the glass, ages 9–14: spend a week backstage at the museum. On your own
DioramaForge Ages 9–14 Gr 6–8 Build a biome diorama for ages 9–14: place the plants and animals so the food web actually holds — a producer to catch the sun, prey for every… On your own
MohsForge Ages 9–14 Gr 5–8 A mineral-identification lab for ages 9–14: an unknown specimen lands on the bench — run the real tests (hardness, streak, luster, heft, magnet… On your own
OutbreakForge Ages 15–18 Gr 9–12 Epidemiology you can run, for ages 15–18. On your own
ShiftForge Ages 15–18 Gr 9–12 The science of your sleep, for ages 15–18. On your own
QubitForge Ages 15–18 Gr 9–12 A qubit is just two numbers. On your own
DriftForge Ages 15–18 Gr 9–12 Selection has a direction; drift is pure luck — and in a small population, luck wins. On your own
DomeForge Ages 15–18 Gr 9–12 Author a planetarium show, ages 15–18: choose a place and a month and the dome stages the real evening sky, then write a five-beat show about the… On your own
GrainQuest Ages 15–18 Gr 9–12 Feed a region for thirty seasons. On your own
BenchForge Ages 15–18 Gr 9–12 Design the test, not just take it: spot leakage, find the hard cases, and see how the metric picks the winner. On your own
FirstIdeaQuest Ages 15–18 Gr 9–12 How did a wanting, grabbing primate become a creature that thinks in symbols? On your own
ForceForge Ages 15–18 Gr 9–12 Predict the physics before it happens — final velocity, momentum, energy, orbits — then a real engine computes it. On your own
HelixQuest Ages 15–18 Gr 9–12 Predict how the alleles will sort, then a real Punnett-square engine computes the cross and proves you right. On your own
InquiryForge Ages 15–18 Gr 9–12 Judge realistic experiments — read a study, predict whether it holds up, then spot the confound or the noise. On your own
ProtoForge Ages 15–18 Gr 9–12 Design under constraints — read a realistic engineering challenge, predict the best trade-off, then check the numbers. On your own
ReactQuest Ages 15–18 Gr 9–12 Predict what the reaction does — moles, molarity, pH, gas volumes — then a real engine computes it. On your own
RoadForge Ages 15–18 Gr 9–12 Learn to drive with the physics underneath it: watch stopping distance grow with the square of your speed, feel the 3-second following rule as time… On your own
ShapeForge Ages 15–18 Gr 9–12 Shape follows sequence: predict what a protein segment folds into, what buries in the core, and how one changed letter (sickle-cell) reshapes it. On your own

💻 Computer Science

49
Computer Science — apps compared
App Ages Grades What you do Play together?
SaySoTots Ages 3–5 Pre-K & K You are the boss and your grown-up is the robot. On your own
PathPals Ages 6–8 Grades 1–3 Choose the moves that guide a friend along the path to the goal — early sequencing, directions, loops, and debugging (pre-reader computational… On your own
MotionPals Ages 6–8 Gr 1 A ScratchJr-style block-animation studio for ages 6–8: snap Move, Look, Say and Repeat blocks onto Zip the robot to make it walk, spin, grow and… On your own
QwertyPals Ages 6–8 Gr 1–3 Learn to touch-type the friendly way — QwertyPals starts you on the home row, where 8 little house-characters live on 8 keys (one per finger). On your own
RobotPals Ages 6–8 Grades 1–3 You are the Coder: give the Robot steps — Forward, turn Left, turn Right — then press Run and watch it walk the grid to the flag. On your own
SortWalkPals Ages 6–8 Grades 1–3 Six toys walk down six chalk lanes. On your own
AIForge Ages 9–14 Gr 4–8 Learn how AI really works — and how to be a smart digital citizen. Yes
RoboForge Ages 9–14 Gr 6–8 Program a robot with drag-in code blocks — move, turn, loops, and sensors — and watch it run a grid to the goal; program a factory sorter with… Yes
NeuralQuest Ages 9–14 Gr 5–8 Learn how AI really works by building it — no coding. Yes
FlipbookForge Ages 9–14 Gr 4–8 Guessit the tin bird makes flipbooks by guessing each next picture from the last two. On your own
TraceForge Ages 9–14 Gr 5–8 Read a short program, predict what it prints, then step through the real trace — line by line, watching each variable change — to see exactly how… On your own
CommandForge Ages 9–14 Gr 4–8 Type plain commands — set, move, repeat, define — to build a block world, and a real interpreter runs them on your device. On your own
BugTales Ages 9–14 Gr 5–8 Every character has one recurring bug. On your own
SyntaxForge Ages 9–14 Gr 4–8 Build a short program to hit a goal — taking the training wheels off one at a time: tap whole-token tiles into the blanks, then type with a palette… On your own
GateForge Ages 9–14 Gr 5–8 Wire logic gates — AND, OR, NOT, XOR, NAND — into a real circuit, flip the switches to watch it light up, and climb the gate→adder→selector ladder… On your own
ScriptQuest Ages 9–14 Gr 5–8 Read a tiny program, guess what it will do, then run it and watch the hero walk. On your own
EventForge Ages 9–14 Gr 4–8 When this happens, do that. On your own
DoodleForge Ages 9–14 Gr 4–8 Draw it with a loop. On your own
RailForge Ages 9–14 Gr 4–8 Drive the cart to the ore — and prove it can be done. On your own
TinkerForge Ages 9–14 Gr 4–8 Change one line, predict the diff. On your own
ScreenForge Ages 9–14 Gr 4–8 Design the app before you code it. On your own
SortTales Ages 9–14 Gr 4–8 Five ways to sort a list — and a surprise: the FASTEST one depends on the list. On your own
PingForge Ages 9–14 Gr 4–8 The internet isn’t a cloud — it’s real machines with real addresses, and your data hops between them one router at a time. On your own
TokenTales Ages 9–14 Gr 4–8 Ever wonder how AI "writes"? On your own
PairForge Ages 9–14 Gr 5–8 Read code with a partner. On your own
BehaviorForge Ages 15–18 Gr 9–12 Watch BFS, Dijkstra and A* search the same grid: all three find an optimal path, but a good heuristic makes A* explore far fewer cells. On your own
ReviewForge Ages 15–18 Gr 9–12 You don’t write the code — you review it. On your own
VoxelEngine Ages 15–18 Gr 9–12 See how a voxel world is really built: dial the fBm octaves and watch procedural terrain gain coastlines and ridges, then see how run-length encoding… On your own
LibraryForge Ages 15–18 Gr 9–12 Read other people’s code. On your own
PackForge Ages 15–18 Gr 9–12 Mods are data. On your own
SpecForge Ages 15–18 Gr 9–12 Direct an AI agent — the skill for the agent era. On your own
StudioDojo Ages 15–18 Gr 9–12 A game-design studio for ages 15–18: take an idea from a one-line pitch to a shipped design — scope, build, playtest with a printed rubric on real… On your own
ChallengeForge Ages 15–18 Gr 9–12 Judge the three-minute app. On your own
ShipForge Ages 15–18 Gr 9–12 The paperwork of shipping an app. On your own
FlowDojo Ages 15–18 Gr 9–12 Design a routine: pick a "when," add the steps, reorder them, and read it back as a clear sequence — the if-this-then-that idea. On your own
LocaleForge Ages 15–18 Gr 9–12 Make your app speak every language. On your own
KindForge Ages 15–18 Gr 9–12 Let the compiler catch it. On your own
FilterForge Ages 15–18 Gr 9–12 Design a chat-safety filter and measure it honestly (ages 15–18): on a fully synthetic message set, set the risk threshold and rules that flag… On your own
StateForge Ages 15–18 Gr 9–12 The screen is a function of state. On your own
SyncForge Ages 15–18 Gr 9–12 How does a shared world stay shared (ages 15–18)? On your own
AccessDojo Ages 15–18 Gr 9–12 A blind user opens your app. On your own
EpsilonForge Ages 15–18 Gr 9–12 How do you publish a true statistic without leaking the people in it? On your own
TerminalSweep Ages 15–18 Gr 9–12 Minesweeper at the command line: open, flag and chord by typing, and ask `hint` to explain the next forced move. On your own
QueryForge Ages 15–18 Gr 9–12 Read a SQL query, predict the exact result set — which rows, in which order — then run it to check. On your own
RaceForge Ages 15–18 Gr 9–12 Two tasks. On your own
CodeForge Ages 15–18 Gr 9–12 Read real code, predict what it prints, then run it — a live interpreter proves you right. On your own
GenForge Ages 15–18 Gr 9–12 Predict what the generative rule will draw, then a real seeded engine runs the code and proves you right. On your own
ModelQuest Ages 15–18 Gr 9–12 Judge an AI fairly — compute what a model really does, then weigh the value trade-offs of deploying it. On your own
VaultForge Ages 15–18 Gr 9–12 Crack real codes — read a scrambled message, predict what it says, then break it. On your own

🧩 Logic & Puzzles

84
Logic & Puzzles — apps compared
App Ages Grades What you do Play together?
Dozy Patch Ages 3–5 Pre-K & K Sleepy bugs are napping under some of the leaves! On your own
WantsPals Ages 3–5 Pre-K & K Two puppet friends talk about a toy. On your own
BecauseTots Ages 3–5 Pre-K & K The first 'a good because' game, for ages 3–5: Bruno the little elephant asks 'But why?' and two friends each answer with a because. On your own
FerryTots Ages 3–5 Pre-K & K The first board game a three-year-old can play. On your own
HollowTots Ages 3–5 Pre-K & K Peekaboo grows up. On your own
KnockTots Ages 3–5 Pre-K & K The phone is a door. On your own
OddOneTots Ages 3–5 Pre-K & K Which one doesn't belong? On your own
SawTots Ages 3–5 Pre-K & K The very first 'how do you know?' game, for ages 3–5: Willa the owl hides something in a box, and two friends say how they know what's inside. On your own
HidePals Ages 6–8 Grades 1–3 Hide-and-seek for ages 6–8: hide a little figure (and three sneaky decoys!) in a room, then follow the warm/cold heat trail to find it — 🔥 hot means… Yes
Bug Hunt Ages 6–8 Grades 1–3 A garden full of leaves — and some sleeping bugs hiding under them. On your own
PitchPals Ages 6–8 Gr 1–3 For ages 6–8: hear a made-up ad and tap which trick it is doing to make you WANT it — "everybody has one", "hurry, only 3 left!", a "free" gift. On your own
CornersForge Ages 6–8 Gr 1–3 A device-free review game: the grown-up reads a question, the four answers live at the four corners of the room, and everyone answers with their feet. On your own
FoxPals Ages 6–8 Grades 1–3 Trap the fox! On your own
PawnPals Ages 6–8 Grades 1–3 Learn how the six chess friends move — Poppy the pawn, Rooky the tower, the bishop twins Bo & Bay, Hoppy the hopping pony, Queen Quill, and gentle… On your own
TrickPals Ages 6–8 Grades 1–3 A play-together card game for ages 6–8: help Otto the otter deliver the moonlit mail before the Storm rolls in. On your own
GlyphPals Ages 6–8 Grades 1–3 Codes and secret writing for ages 6–8: a message lands on the table written in a real code — Braille, Morse, or Maya numbers — and you decode it… On your own
HollowPals Ages 6–8 Gr 1–3 Hide your eight animals and your Moonstone, then go looking for theirs. Yes
IslePals Ages 6–8 Gr 1–3 A first trade-and-build game for ages 6–8: build cottages on little Gullwick, roll two dice for wood, stone, and grain, and make a FAIR SWAP for what… On your own
PostPals Ages 6–8 Gr 1–2 Play a game across the room or across the country — one turn at a time! On your own
SecondLookForge Ages 6–8 Grades 1–3 A look-again reflex trainer for ages 6–8: a maze you’d given up on, a second way to make ten, a king that looks trapped — each one LOOKS impossible… On your own
WhistlePals Ages 6–8 Gr 1–3 Catch the grown-up breaking the rule. On your own
WonderPals Ages 6–8 Gr 1–3 The thinking circle. On your own
RiddleRealm Ages 9–14 Gr 4–6 Open dungeon chambers by solving riddles, crack situation puzzles with clever yes/no questions, and practise wordplay, logic, and lateral thinking… Yes
WitQuest Ages 9–14 Gr 4–6 A comedy puzzle adventure — defeat villains with your wits, solve riddle gates, and practise logic & wordplay across 16 kits. Yes
PuzzleForge Ages 9–14 Gr 4–7 Solve the great mechanical puzzles — Tower of Hanoi, sliding tiles, water jugs, and river crossings — and learn the computational-thinking ideas… Yes
LatticeForge Ages 9–14 Gr 4–8 Every grid hides one rule — find it, and the cells fall into place. Yes
JigsawForge Ages 9–14 Gr 4–8 The mystery none of you can solve alone, for ages 9–14. On your own
ReckonQuest Ages 9–14 Gr 5–8 Crack word-problem puzzles the way real solvers do — name the unknown, draw the diagram, guess-and-check, work backwards, and always check it makes… Yes
CubeSensei Ages 9–14 Gr 5–8 Turn an unfolded Rubik's Cube with real notation buttons — or drag it in 3-D — build the inverse of a sequence to undo it, and practice cube… Yes
EscapeForge Ages 9–14 Gr 5–7 Escape a torch-lit chamber: search for clues, chain them together, and crack the lock on the door. Yes
CipherForge Ages 9–14 Gr 4–7 Run a spy agency — build and break secret codes on a cipher workbench, crack Caesar ciphers with frequency analysis, identify mystery ciphers, and… Yes
GambitTales Ages 9–14 Gr 4–7 Learn the six chess tactics — the pin, fork, skewer, discovered attack, double attack, and x-ray — on a real board: name the pattern, play the… Yes
CrownTales Ages 9–14 Gr 4–8 Full-depth draughts (checkers) — play a real board against a graded AI in American 8×8 and International 10×10, hunt the forced-capture "shot", and… Yes
ShelfForge Ages 9–14 Gr 4–8 Remember the chess tactics you’ve learned. On your own
CannonTales Ages 9–14 Gr 4–7 Learn Xiangqi — Chinese chess — through its pieces: the cannon that leaps a screen, the elephant that can’t cross the river, the horse you can hobble. Yes
PageForge Chess Ages 9–14 Gr 4–8 Make your own chess study pages. On your own
ScanForge Ages 9–14 Gr 4–8 Snap or paste a chess board — from a screenshot, a book, or a diagram — and ScanForge reads it into a position you can study and keep. On your own
StoneSong Ages 9–14 Gr 4–7 Learn Go — the ancient surrounding game — through its life-and-death shapes: two eyes to live, the ladder that chases to the edge, the net that… Yes
GridForge Ages 9–14 Gr 4–7 Four ideas, five games, one grid — play Connect-4, Gomoku, Reversi, Dots-&-Boxes, and Hex against a graded AI, and learn the shared primitives… Yes
BluffForge Ages 9–14 Gr 4–8 The hidden-army strategy game, played properly: twenty or forty pieces each, numbers face-down, and a Moonstone to find. Yes
PipQuest Ages 9–14 Gr 4–7 Learn backgammon the way it’s really won — not by hoping for good dice, but by reading the board. Yes
DealTales Ages 9–14 Gr 4–8 Learn contract bridge as a conversation — bid, play the cards, and predict the trick, plus 16 kits. Yes
TableForge Ages 9–14 Gr 4–7 Design your own board game and prove it is fair. Yes
MillSong Ages 9–14 Gr 4–8 Nine Men’s Morris (mill / morabaraba) — play the real 24-point board against a graded computer or a friend. Yes
StrategyForge Ages 9–14 Gr 5–8 Find the winning move on a tactics board, play a calm round of Tactics Rush, clear a Capture Cascade lookahead puzzle, learn the seven ideas that win… Yes
DeduceQuest Ages 9–14 Gr 4–7 Deduction & code-breaking — crack a hidden colour code, solve nonograms and logic grids, and guess the hidden rule, all framed as… Yes
SeedSong Ages 9–14 Gr 4–8 Oware (mancala / awari) — play the real 2×6-pit board against a graded computer or a friend. Yes
SleuthLab Ages 9–14 Gr 5–7 Solve forensic cases: search the scene for clues, match each one to a suspect in the lab, then make your accusation — plus a fingerprint-matching… Yes
DropTale Ages 9–14 Gr 5–8 Shogi (Japanese chess) — play the real 9×9 board against a graded computer or a friend. Yes
CodeRealm Ages 9–14 Gr 5–8 Program Bit the robot by tapping command blocks into a list — sequencing, loops, and conditionals — then watch your code run. Yes
LeapTale Ages 9–14 Gr 2–8 Chinese Checkers (Sternhalma) — race your ten pegs across the six-point star to the far point, hopping over any peg in long jump-chains. Yes
DiscreteQuest Ages 9–14 Gr 7–8 Trace the Seven Bridges of Königsberg in the Graph Explorer, work out permutations and the pigeonhole principle in the Counting Lab, and practice… Yes
CasterQuest Ages 9–14 Gr 4–8 Be the game-night commentator, for ages 9–14. On your own
ClaimCraft Ages 9–14 Gr 6–8 Build claim-evidence-reasoning arguments with a live strength meter, hunt logical fallacies, and practice critical thinking across 16 kits. Yes
LogicQuest Ages 9–14 Gr 6–8 Crack cases in Fallacy Detective, build truth tables in the Logic Lab, judge syllogisms with Venn diagrams, map an argument into claim, premises and… Yes
BiasForge Ages 9–14 Gr 4–8 Run the famous experiments about how your brain fools itself — on YOURSELF. On your own
DebateForge Ages 9–14 Gr 5–7 Build a case with claim, evidence, and reasoning and watch its strength meter climb, steelman the other side and pick the strongest rebuttal, and… Yes
PitchForge Ages 9–14 Gr 4–8 Read an ad — a real, made-up one — and spot the trick it is using to get you to buy. On your own
ResearchQuest Ages 9–14 Gr 5–7 Be a junior researcher: ask sharp questions, weigh sources with the CRAAP test, group your notes, and synthesize evidence — 16 information-literacy… Yes
TruthQuest Ages 9–14 Gr 5–8 Be a junior journalist: investigate viral claims with lateral reading, spot misinformation tactics, and practice 16 media-literacy kits — every… Yes
NewsForge Ages 9–14 Gr 6–8 Run the newsroom: verify a claim with the SIFT method, catch the slant hiding in a story, and practice 16 journalism & media-literacy kits — every… Yes
FeedForge Ages 9–14 Gr 4–8 Design a feed, then watch a made-up reader named Scroll read it — and see the trade-off no feed shows you: the more it chases new things, the less… On your own
EthosForge Ages 9–14 Gr 5–8 Reason through ethical dilemmas, build strong arguments, and see every question through five moral lenses — across 16 kits. Yes
QuizQuest Ages 9–14 Gr 4–8 Lights, camera — only YOU hold the answers. On your own
MemoryForge Ages 9–14 Gr 4–12 Learn the memory techniques that let people recall a shuffled deck — the method of loci, the Major number system, card images. On your own
CountCraft Ages 9–14 Gr 4–9 Prove it with tiles. On your own
TourneyForge Ages 9–14 Gr 4–12 A tournament director in your pocket — run round-robin and knockout events over any game, on any device, with no accounts and no server. On your own
Sweep League Ages 9–14 Gr 5–8 Real Minesweeper, played like a sport: every board can be solved by logic, and you are measured the way the pros measure it — 3BV, clicks, efficiency. On your own
VerdictForge Ages 9–14 Gr 5–8 A bike goes missing and someone stands accused — but before anyone argues, one question decides everything: who has to prove it? On your own
CornerstoneQuest Ages 9–14 Gr 5–8 A 3-minute daily puzzle for ages 9–14: on a fresh island, find the best corner for your first cottage — the one decision that shapes the whole game. On your own
IsleForge Ages 9–14 Gr 5–8 The trade-and-build flagship for ages 9–14: settle the island of Gullwick, roll for goods, and TRADE for what you need — the deal is the lesson. On your own
HuntForge Ages 9–14 Gr 4–8 Build a puzzle hunt for your family or friends. On your own
OverrideForge Ages 15–18 Gr 9–12 A confident AI assistant is right most of the time — and sometimes fluently, plausibly wrong. On your own
ClassicsForge Ages 15–18 Gr 9–12 Read the immortal games of chess for free — step through the Opera Game, the Immortal, the Evergreen, and Légal’s Mate move by move on a real board… On your own
SeminarQuest Ages 15–18 Gr 9–12 Run a real Socratic seminar with 2–4 people and one device: a text, an opening question, rotating roles (Opener · Tracker · Steel-manner · Closer), a… On your own
AgoraQuest Ages 15–18 Gr 9–12 Judge a source, steelman the other side, deliberate a values question — where there’s a better answer you find it, where there isn’t you own your… Yes
CauseForge Ages 15–18 Gr 9–12 Correlation is not cause — so train the moves that tell them apart. On your own
CubeForge Ages 15–18 Gr 9–12 A speedcuber's browser workshop — time your solves with inspection and Ao5/Ao12/PB stats, study OLL/PLL algorithms on a real 3-D cube, sharpen… On your own
DamaDojo Ages 15–18 Gr 9–12 An International-draughts study hall for ages 15–18: play the 10×10 game — men that capture both ways and flying kings that slide the length of a… On your own
NashForge Ages 15–18 Gr 9–12 Think one move ahead — read a real strategic game, predict what game theory says, then see the reasoning. On your own
PipDojo Ages 15–18 Gr 9–12 A backgammon study hall for ages 15–18 — play full matches against a graded bot, keep a personal reviewable archive of every game, drill hit-spotting… On your own
RookDojo Ages 15–18 Gr 9–12 A chess study hall for ages 15–18 — play full games against a graded bot, keep a personal reviewable archive of every game, drill tactics in a calm… On your own
ShogiDojo Ages 15–18 Gr 9–12 A shogi (Japanese chess) study hall for ages 15–18: play the full 9×9 game — with shogi’s soul, the DROP (a piece you capture switches sides and… On your own
StoneDojo Ages 15–18 Gr 9–12 A Go study hall for ages 15–18 — play full 9×9 games against a graded bot, then keep a personal, reviewable archive of every game and replay it move… On your own

🗺️ Social Studies

54
Social Studies — apps compared
App Ages Grades What you do Play together?
TrailTots Ages 3–5 Pre-K & K A cozy “map your own walk” toy for ages 3–5: tap places to build a trail in order, say how you got to each one (straight, left, right, over, under)… On your own
BeanTots Ages 3–5 Pre-K & K Which story tonight? On your own
IsleTots Ages 3–5 Pre-K & K The very first building game, for ages 3–5: Coral the little coral is making a cozy island! On your own
OldNewTots Ages 3–5 Pre-K & K Candle or lamp: which came first? On your own
PerchTots Ages 3–5 Pre-K & K A map shows your room from up high, like a bird looking down — can you find where things go? On your own
SwapTots Ages 3–5 Pre-K & K The very first swap game, for ages 3–5: Pebble the little crab loves to swap shells! On your own
AgoPals Ages 6–8 Grades 1–3 Long ago, people wrote on clay tablets and rode horses. On your own
VotePals Ages 6–8 Grades 1–3 The class votes on a recess game. On your own
GlobePals Ages 6–8 Gr 1–3 A globe you can spin. On your own
PassportPals Ages 6–8 Grades 1–3 A visit passport for ages 6–8: earn a stamp for every quest you DO — find something older than the oldest person you know, ask a staff member a… On your own
TradePals Ages 6–8 Gr 1–3 A first deal-making game for ages 6–8: build a FAIR swap from chips — give a good you have to spare, get the good you're missing, and say what it's… On your own
CompassQuest Ages 6–8 Gr 3 Explore social studies with Cardi the cardinal — read a map with a compass, sort wants from needs, put events in time order, and check if a source is… On your own
TerraVoyage Ages 9–14 Gr 4–6 Become a Clue Compass explorer — read a place’s environmental and cultural clues, name the continent, then track down the exact spot (the compass… Yes
MapForge Ages 9–14 Gr 5–7 Build worlds that obey real geography — predict which mountain slope becomes a desert, where a river flows downhill, and which biome a climate grows… Yes
ChronoQuest Ages 9–14 Gr 4–7 Set the Chrono Device and step into history — visit seven eras, build the timeline of the past, and practice world history from ancient rivers to the… Yes
DigQuest Ages 9–14 Gr 4–7 Excavate a stratified dig site and read the layers to date what you find, analyze artifacts by their features to reason out who made them and why… Yes
OriginForge Ages 9–14 Gr 4–7 Explore knowledge traditions from cultures worldwide — how Aboriginal Australians read the land with fire, how Pacific navigators crossed open ocean… Yes
EraForge Ages 9–14 Gr 4–8 Read history through what people wore and made. On your own
CityForge Ages 9–14 Gr 4–7 Design buildings that stand and plan fair, green city blocks — choose materials and columns so a building carries its load, and zone a neighborhood… Yes
RootsForge Ages 9–14 Gr 4–8 A family history you gather yourself, for ages 9–14. On your own
CharterForge Ages 9–14 Gr 4–8 Write the rules for a shared world so it actually lasts — cover the eight things every strong community needs, set fair step-by-step consequences… On your own
LobbyQuest Ages 9–14 Gr 4–7 Be the safety designer of a shared game room. On your own
CivicForge Ages 9–14 Gr 6–8 Run your town council — deliberate and vote on petitions, balance the budget, and learn how government works across 16 civics kits. Yes
MarketQuest Ages 9–14 Gr 5–8 Set a price and watch supply, demand, and equilibrium respond; run market experiments to predict how events move prices; and practice economics… Yes
TycoonForge Ages 9–14 Gr 5–8 Build a money-making machine, tune three dials, and watch it snowball — the same compounding maths behind savings and every idle game. On your own
VentureQuest Ages 9–14 Gr 5–7 Run your first business: set a price and discover why charging more can mean fewer customers but bigger profit per sale, find your break-even point… Yes
PastForge Ages 9–14 Gr 4–8 History as a deck of causes. On your own
CauseQuest Ages 9–14 Gr 4–8 Take on a real issue at your school or park with Kwesi & friends — frame it fairly, check your facts, plan a real first step, and report honestly. On your own
ThreadForge Ages 9–14 Gr 5–8 Nothing has one cause. On your own
LifeQuest Ages 9–14 Gr 6–8 A consumer-literacy practice desk: compare the real price per unit, budget a first apartment, work out a tax refund, spot a scam’s red flags before… Yes
SafetyForge Ages 9–14 Gr 4–7 Join the Digital Citizenship Academy: predict-and-learn online-safety missions, spot phishing red flags, guard your digital footprint, and practice… Yes
LaunchQuest Ages 9–14 Gr 4–8 Made something? On your own
SignalForge Ages 9–14 Gr 6–8 Run a channel from the operator's chair: read the retention curve, A/B-test a thumbnail, and chase a learnable algorithm — while you see (safely)… On your own
RelicForge Ages 9–14 Gr 5–8 Be the archaeologist. On your own
HaggleQuest Ages 9–14 Gr 4–8 The negotiation coach for ages 9–14: read the board, then predict the smartest deal — take a neighbour, use the cove (your safe fallback), or walk… On your own
HeritageQuest Ages 9–14 Gr 4–8 Become your family’s storykeeper. On your own
AtlasTales Ages 9–14 Gr 4–8 An atlas of world board games for ages 9–14: play twelve living classics from around the world — Alquerque (the ancestor of checkers), Brandubh (a… On your own
ShipDojo Ages 15–18 Gr 9–12 Get your project ready to ship: build a launch checklist from real steps (and your own), check them off, and reach a calm "ready to ship." No score… On your own
BetaDojo Ages 15–18 Gr 9–12 Someone tried your project? On your own
PlatformForge Ages 15–18 Gr 9–12 Build a two-sided platform economy and follow the dollar (ages 15–18): set the take-rate, payout rate, and cash-out floor; a million simulated makers… On your own
DistrictForge Ages 15–18 Gr 9–12 The same votes, redrawn, can hand one side twice the seats. On your own
TideForge Ages 15–18 Gr 9–12 A cap-and-trade climate trade game for ages 15–18: rebuild the coast of Gullwick, but every kiln you fire raises the shared Tide — cross the flood… On your own
ProvenanceQuest Ages 15–18 Gr 9–12 Who owns the past? On your own
ExhibitForge Ages 15–18 Gr 9–12 Plan an exhibition, ages 15–18: pick a theme and objects within a budget, say the whole show in a 60-word big idea, light the fragile pieces so they… On your own
PremiseBench Ages 15–18 Gr 9–12 Take the lids off four famous models: a growing city, neighbours who move, a shared pasture, an outbreak. On your own
ActionQuest Ages 15–18 Gr 9–12 Take on a real issue in your community — frame it, research it fairly, map who’s affected, design a feasible plan, then defend it to a panel. On your own
AidForge Ages 15–18 Gr 9–12 Decode a college award letter like an accountant — loans are not aid. On your own
ArchiveQuest Ages 15–18 Gr 9–12 Read a primary source, predict what it can (and can’t) tell us, then the bench reveals the historian’s sourcing analysis. On your own
BallotQuest Ages 15–18 Gr 9–12 Get ready for your first vote by reading the ballot itself: mark a synthetic sample ballot, decode each measure’s plain-language summary against its… On your own
CapstoneForge Ages 15–18 Gr 9–12 Run a real capstone from driving question to oral defence — scope it, source it, build it, document how you worked, then defend it. On your own
CommonForge Ages 15–18 Gr 9–12 Who owns knowledge? On your own
CommonsForge Ages 15–18 Gr 9–12 Design the rules of a shared-resource community — then watch them work or break. On your own
FirstJobQuest Ages 15–18 Gr 9–12 The paperwork of your first job, made clear: predict your take-home pay then reveal the real stub, fill a W-4 and watch your paycheck move, and… On your own
LedgerQuest Ages 15–18 Gr 9–12 Make real money decisions in a risk-free sim — then check what you know with 16 kits. On your own

💚 Social & Emotional Learning

81
Social & Emotional Learning — apps compared
App Ages Grades What you do Play together?
SandTots Ages 3–5 Pre-K & K A timer you can see empty, for ages 3–5: pick a little, a while, or a long time (or a grown-up sets the minutes), then watch the sand drain. On your own
ThenTots Ages 3–5 Pre-K & K A first-then board for ages 3–5: pick a picture for what happens first, and a picture for what happens next — "first we brush, then we play." Calm… On your own
TodayTots Ages 3–5 Pre-K & K A one-tap month journal for ages 3–5: tap today, tell how it felt, and draw the sky. On your own
PetTots Ages 3–5 Pre-K & K A gentle pet to look after, for ages 3–5 — the kind, calm opposite of the pet apps that make you rush back. On your own
PuppetTots Ages 3–5 Pre-K & K A tiny puppet show for ages 3–5 that plays the KIND way: nothing autoplays, and every show pauses when the puppets need your help with a real-world… On your own
LaterTots Ages 3–5 Pre-K & K Keep a little something to remember together — and it comes back another day. On your own
BesideTots Ages 3–5 Pre-K & K Two children, two towers, side by side. On your own
CapeTots Ages 3–5 Pre-K & K When something is hard, put on your cape and become Brave You. On your own
DialTots Ages 3–5 Pre-K & K Where is your body right now — sleepy, calm, just-right, perky, or wiggly? On your own
DuetTots Ages 3–5 Pre-K & K A five-minute reflection for parents of 3–5-year-olds: how YOU take in sound, busy places, touch and pace — laid beside how your child does. On your own
FireflyTots Ages 3–5 Pre-K & K A dark meadow for the room's big screen. On your own
FlockTots Ages 3–5 Pre-K & K A play-together game for ages 3–5: help every duckling waddle home to the reeds — together, before Rusk the fox creeps too close. On your own
HelpPals Ages 3–5 Pre-K & K Find who needs a hand and pick a kind thing to do with Ozzie and friends. On your own
HuggyHabits Ages 3–5 Pre-K & K Build gentle daily habits with Hug the bear — brush, move, drink your water, and get cozy for bed — plus a warm feelings check-in, made for the… On your own
PlanPals Ages 3–5 Pre-K & K Make a tiny plan with Pim and friends — put the steps in order, then look back at how it went. On your own
PortraitTots Ages 3–5 Pre-K & K Notice six everyday things over a week — sounds, following directions, finding things, touch, spinning and moving, climbing and building — then get a… On your own
PropTots Ages 3–5 Pre-K & K Your child’s pretend game needs a doorbell, a ticket machine, a snoring dragon? On your own
ReadyRoos Ages 3–5 Pre-K & K Get ready to learn with the ReadyRoos — hop and freeze, remember a little sequence, sort and switch, and plan the steps. On your own
SometimesTots Ages 3–5 Pre-K & K Hopsy says "I NEVER get a turn!" The feeling is real, but the word is too big. On your own
TalkTots Ages 3–5 Pre-K & K One warm feelings-talk a day, to share out loud with your 3–5-year-old. On your own
VisitTots Ages 3–5 Pre-K & K Get ready for an outing, ages 3–5: put the story in order — door, line, big loud room, snack, home — then walk through it and practise one calm thing… On your own
WantTots Ages 3–5 Pre-K & K The same thing can make two friends feel different — because they wanted different things. On your own
WhyTots Ages 3–5 Pre-K & K Every feeling has a because. On your own
WiggleTots Ages 3–5 Pre-K & K Jump, spin, stomp, tiptoe — then FREEZE! On your own
ListPals Ages 6–8 Grades 1–3 A tiny to-do list for ages 6–8: tap a picture to add it, check it off, and tap 🔊 to hear it read out loud. On your own
WeekPals Ages 6–8 Grades 1–3 See your whole week, for ages 6–8: pick a day, tap a picture to plan it, and tap 🔊 to hear it. On your own
GemPals Ages 6–8 Gr 1–3 A little book of ideas you keep in your own words. On your own
OopsPals Ages 6–8 Grades 1–3 Everyone slips up — the skill is putting it right. On your own
FeelingFriends Ages 6–8 Grades 1–3 Name feelings, read faces, sense how a friend feels, and choose a kind thing to do — the reading-free foundations of emotional literacy with Momo and… On your own
CalmCubs Ages 6–8 Gr 1–2 When a feeling gets big, here’s what you can do — gentle calm-down tools (breathe, squeeze, pause) with Cozy the bear cub and friends, for grades 1–2. On your own
MaskPals Ages 6–8 Grades 1–3 Faces can fib! On your own
NudgePals Ages 6–8 Grades 1–3 Feelings can move! On your own
PactPals Ages 6–8 Grades 1–3 Make a family feelings pact together! On your own
SensePals Ages 6–8 Grades 1–3 Survey a place, ages 6–8: tag each room with how it feels — loud, dark, changing lights, touch things, a quiet break spot — plus your own two icons. On your own
SkyPals Ages 6–8 Grades 1–3 Meet the four sky birds — Kite, Nestle, Gust, and Drizzle — and learn to read feelings the way you read the weather. On your own
SplashPals Ages 6–8 Grades 1–3 Learn to stay safe near water with Bob the buoy and the SplashPals crew — reach or throw, never go; build the layers of protection; and make your… On your own
SprintPals Ages 6–8 Grades 1–3 A calm study loop for ages 6–8: choose a few tiny things, do an honest sprint, say each one back in your own words, and see the free time you earned… On your own
BothPals Ages 6–8 Grades 1–3 You can feel two things at once! On your own
DialPals Ages 6–8 Grades 1–3 “Nobody EVER lets me go first!” Dinah the dormouse turns ALWAYS and NEVER into sizes — how much, really? On your own
FairPlayPals Ages 6–8 Gr 1–2 How to win, lose, and wait like a good sport — for grades 1–2. On your own
RecessPals Ages 6–8 Grades 1–3 Someone wouldn’t play with you today? On your own
MindForge Ages 9–14 Gr 4–8 Walk through real social moments in the Scenario Navigator, notice your feelings, and build social & emotional skills across 16 kits. On your own
AffectForge Ages 9–14 Gr 4–8 The science of feeling-space. On your own
TempCheck Ages 9–14 Gr 4–8 A gentle daily feelings check-in. On your own
SomaLab Ages 9–14 Gr 5–8 Where do you feel it? On your own
ClassPact Ages 9–14 Gr 4–12 For teachers: build a classroom charter with your class in one period. On your own
SteadyRealm Ages 9–14 Gr 4–8 You're the steady one — read where your companion Cyan is on the feelings-wave, choose a calming move that meets them there, and keep a private… On your own
ShadeQuest Ages 9–14 Gr 6–8 Annoyed, frustrated or furious? On your own
ClassCircles Ages 9–14 Gr 4–12 For teachers: a notebook page for one student at a time — initials only. On your own
FocusForge Ages 9–14 Gr 4–8 Build focus and study skills the calm way: try short brain workouts in the Strategy Lab (remembering, waiting, switching, planning, starting, sensing… On your own
CueLab Ages 9–14 Gr 5–8 Same face, different body, different room — different feeling? On your own
TreeForge Ages 9–14 Gr 4–8 Grow a picture of what helps YOU learn. On your own
WellnessForge Ages 9–14 Gr 4–8 Learn how to look after your body and mind: build a balanced plate, practise saying no, handle a first-aid moment, and find calm. On your own
PauseForge Ages 9–14 Gr 6–8 The space between what happens and what you do. On your own
ShadeForge Ages 9–14 Gr 4–8 “Everyone hates me.” “I’m terrible at math.” Turn every all-or-nothing switch into a dial — how many, how much, how sure? On your own
ReplayQuest Ages 9–14 Gr 4–8 Rewind the argument. On your own
MendMates Ages 9–14 Gr 5–8 Every friendship frays sometimes — the skill is the repair. On your own
ZettelForge Ages 9–14 Gr 4–8 Connect your notes: write short cards, then link the ideas that belong together and jump between them. On your own
MirrorQuest Ages 9–14 Gr 4–8 Not “how do you feel?” but “was that more than your USUAL?” A 30-second card for one moment of your day: compare it with your own usual on a… On your own
InclusionForge Ages 9–14 Gr 5–7 Design a world that works for everyone. On your own
GemForge Ages 9–14 Gr 4–8 A commonplace book you keep in your own words. On your own
PactForge Ages 9–14 Gr 4–8 A promise to yourself: write a small pact and an if-then plan, then reflect on how it went — kindly, no guilt. On your own
TutorForge Ages 9–14 Gr 4–8 Learn how to learn — 400 questions across sixteen research-backed study skills: metacognition, active reading, self-explanation, dual coding… On your own
ReframeQuest Ages 9–14 Gr 5–8 Behavior is a clue. On your own
SidekickQuest Ages 9–14 Gr 4–8 Learn to play WITH your little brother, sister or cousin the way a good coach would. On your own
CommonplaceForge Ages 15–18 Gr 9–12 A commonplace book you actually own. On your own
PhoneDojo Ages 15–18 Gr 9–12 Your phone was designed by people whose job is to keep you on it. On your own
CanopyForge Ages 15–18 Gr 9–12 Your Learning Tree, written for the people who need to read it. On your own
NorthQuest Ages 15–18 Gr 9–12 Explore where you’re headed: clarify what matters, weigh real paths, and author your own direction. On your own
PartnerDojo Ages 15–18 Gr 9–12 For babysitters and older siblings: read a small child’s cues and practise on a simulated child who never talks back. On your own
StandardForge Ages 15–18 Gr 9–12 The yardstick you carry. On your own
StudyForge Ages 15–18 Gr 9–12 Own how you study: pick the strategy that actually works for each situation, then check what you know. On your own
AnchorQuest Ages 15–18 Gr 9–12 Notice a thought, name the thinking trap, and practise a kinder, more balanced reframe — a calm CBT-skills toolkit for teens. On your own
EbbForge Ages 15–18 Gr 9–12 A feeling is a tide, not a wall. On your own
FeelingForge Ages 15–18 Gr 9–12 Run the classic emotion experiments on yourself. On your own
HarborDojo Ages 15–18 Gr 9–12 When a friend is struggling, how do you help without trying to be their therapist? On your own
HelmDojo Ages 15–18 Gr 9–12 Take the helm of a hot moment. On your own
KeeperDojo Ages 15–18 Gr 9–12 Keep a twenty-minute adventure for three to five younger children. On your own
LogQuest Ages 15–18 Gr 9–12 Should you track your feelings? On your own
MentorDojo Ages 15–18 Gr 9–12 Learn to tutor a younger child the way great teachers do: wait three seconds, give the smallest hint first, praise the strategy not the trait, name… On your own
WorldFeels Ages 15–18 Gr 9–12 The feeling map is the same everywhere — but the WORDS are not. On your own

🎨 Visual Arts & Design

29
Visual Arts & Design — apps compared
App Ages Grades What you do Play together?
BrickTots Ages 3–5 Pre-K & K A build-a-place game for ages 3–5: stack big bricks on a grid to make a path — a step up to the flag, or fill a dip so it’s flat — then tap Visit and… On your own
HopTots Ages 3–5 Pre-K & K A move-and-make game for ages 3–5: tap hop, spin, freeze and crawl tiles to build a course, then Bounce the grasshopper calls it out and you do it… On your own
HouseTots Ages 3–5 Pre-K & K A cozy doll’s-house world for ages 3–5: take Nook the dormouse through a day — cook in the kitchen, splash in the bath, build in the playroom — then… On your own
KeepTots Ages 3–5 Pre-K & K Your first shelf, for ages 3–5: tap big stickers into a little picture, tap what it is, then Keep it 💛 — and open it again whenever you like. On your own
PaintTots Ages 3–5 Pre-K & K Finger painting for ages 3–5 with real paint mixing: put two paint friends together in the well and they make what real paint makes (blue and yellow… On your own
DressTots Ages 3–5 Pre-K & K A dress-up game for ages 3–5 with no shop: dress Button the chameleon and your own figure — every colour, pattern, hat and pair of shoes is here… On your own
LookTots Ages 3–5 Pre-K & K I-spy inside real paintings from a museum — the Great Wave, the Harvesters, a wheat field by Van Gogh, a horse fair. On your own
OddBitsPals Ages 3–5 Pre-K & K An invent-a-rule toy for ages 3–5: every toy is a little bit broken — a board with a hole, a dice with a blank side — so you and a grown-up make up a… On your own
PlopTots Ages 3–5 Pre-K & K Tap and a block drops — and becomes what its place suggests. On your own
SpinTots Ages 3–5 Pre-K & K A bird on one side, a cage on the other. On your own
DoodlePals Ages 6–8 Grades 1–3 Draw-along for ages 6–8: every picture is a few shapes wearing a costume. On your own
ObbyPals Ages 6–8 Grades 1–3 A make-an-obstacle-course game for ages 6–8: bridge the pits so Nims the goat — who can only climb up one step at a time — can run your course. On your own
MarkPals Ages 6–8 Grades 1–3 Look closely, for ages 6–8: pick a picture, then tap squares to mark what you notice — circle it, point at it, star it, or wonder about it — and keep… On your own
ReelPals Ages 6–8 Gr 1–3 Make a tiny film with real toys. On your own
SpectrumCanvas Ages 9–14 Gr 4–8 Draw whatever you like in a calm, quiet studio — seven tools, five palettes, Calm mode any time, and 16 gentle art-concept kits. Yes
CraftForge Ages 9–14 Gr 4–7 A miniature-painting studio in your browser: mix paints on the artist’s wheel and watch them mix like light on a screen, paint a knight one technique… Yes
PixelForge Ages 9–14 Gr 4–7 A visual-arts studio in your browser — build color-harmony palettes on a real color wheel, remix the compositions of famous artworks with the rule of… Yes
WorldForge Ages 9–14 Gr 4–8 A place-builder for ages 9–14: walls, water, keys and doors, buttons, bridges and logic gates. On your own
MangaForge Ages 9–14 Gr 4–7 Build a manga page: give each panel the right shot, order the beats into a four-act story, and practice the craft of composition, paneling, and… Yes
StyleForge Ages 9–14 Gr 4–7 Design an outfit in the Design Studio for instant color-harmony + sustainability feedback, predict how fabrics drape and breathe in the Fabric Lab… Yes
QuestForge Ages 9–14 Gr 4–7 Be the game master. Yes
MakerForge Ages 9–14 Gr 4–7 A maker workshop in your browser — predict how a 3D-printed part will fabricate (clean, needs support, or warps) from its overhangs and bed grip… Yes
EffectsForge Ages 9–14 Gr 4–7 Light a scene for the mood, match Foley sounds to the action, fake giant-and-tiny with forced perspective, time smooth stop-motion, sequence a… Yes
FrameQuest Ages 9–14 Gr 5–7 Make still frames move. On your own
TypeForge Ages 9–14 Gr 4–8 Why does one 16px font look bigger than another? On your own
ReelForge Ages 9–14 Gr 5–8 Direct your own shots: compose framing, camera angle, and lighting to match a director’s intent, cut scrambled storyboard frames into the right… Yes
LevelForge Ages 9–14 Gr 6–8 Design real game levels the way pros do: place a platform so every jump is reachable, signpost the path, and tune a fair difficulty curve — then… Yes
FeelDojo Ages 15–18 Gr 9–12 The craft of how a press feels. On your own
HueForge Ages 15–18 Gr 9–12 Predict a colour harmony or which pairing reads clearest, then a real colour engine computes the exact hue and contrast to check you. On your own

🎵 Music & Performing Arts

28
Music & Performing Arts — apps compared
App Ages Grades What you do Play together?
DrumTots Ages 3–5 Pre-K & K Keep a steady beat with Thump the rabbit — clap your hands, tap the table, or pat your knees, and Thump hops right on your beat. On your own
HumTots Ages 3–5 Pre-K & K Find your singing voice with Hummy the hummingbird — hum along and Hummy floats to your note, then lands on the flower when you hold it. On your own
MelodyMice Ages 3–5 Pre-K & K Make music with Squeak the mouse — tap a no-wrong-note keyboard, echo the beat, sing tunes back, and build a little song. On your own
LullaTots Ages 3–5 Pre-K & K Sing your family’s songs with LullaTots — a grown-up records grandma’s lullaby in your home language, and when you sing, grandma’s voice gently steps… On your own
ClapPals Ages 6–8 Grades 1–3 Ta is one clap. On your own
ChorusPals Ages 6–8 Grades 1–3 Sing along with the chorus — every song is sung in YOUR key, so you can always reach the notes. On your own
SolfaPals Ages 6–8 Grades 1–3 Sing do-re-mi with Octavia the octopus — sing a solfa step and Octavia floats to your note, then a limb lights up when you hold it. On your own
BandPals Ages 6–8 Gr 1–3 One tune, many instruments. On your own
CrankPals Ages 6–8 Grades 1–3 A paper music box. On your own
RecorderPals Ages 6–8 Grades 1–3 Play a real recorder with Piper the sandpiper — play a note and Piper flies to it, shows you exactly which holes to cover, and tells you why it… On your own
StrumPals Ages 6–8 Grades 1–3 Play a real ukulele with Strummer the sea otter — strum a chord and Strummer tells you the chord you played (C, F, G7, Am), shows you the shape, and… On your own
BeatForge Ages 9–14 Gr 4–8 Build beats on a step-sequencer, see the rhythm as a circular wheel, count it out loud, and coach your ear with echo-back drills and note-value… Yes
SoundSphere Ages 9–14 Gr 4–8 Build with sound and see the science behind it: read a sound’s low/mid/high fingerprint and pick the one that masks a distraction, match soundscape… Yes
ChoirQuest Ages 9–14 Gr 4–8 Sing in parts with the dawn chorus — ChoirQuest measures the notes that feel just right for YOUR voice today, assigns you a part (and follows it as… On your own
HarmonyForge Ages 9–14 Gr 5–8 Arrange colors and shapes on a grid where the pattern IS the music, build chords and intervals on a silent piano, and practice music theory across 16… Yes
SynaForge Ages 9–14 Gr 5–7 Turn sound into sight. On your own
StandForge Ages 9–14 Gr 4–8 A free, private practice room for band, orchestra, and choir — a tuner that knows your instrument, a metronome, play-along lines that grade how… On your own
MotifLab Ages 9–14 Gr 5–7 Compose music as a story: grow a three-note motif into a whole piece across the six stages of a story arc — stretch it, flip it, and settle it — then… On your own
LyricForge Ages 9–14 Gr 4–8 Write the songs you hear in your head — in the Lyric Lab your lines get a live syllable meter, an automatic rhyme-scheme map (A B A B), and a… Yes
RiffQuest Ages 9–14 Gr 4–8 Hear a riff, play it back on your voice or your instrument, then write down its shape. On your own
EnsembleQuest Ages 9–14 Gr 4–8 Make music that fits the song in a calm single-player studio, practice the Solo→Pair→Group→Perform teamwork ladder, and work through 16 music +… Yes
StageForge Ages 9–14 Gr 4–8 Step into the theater studio — build a scene beat by beat, take the Director’s Chair and block the stage, and practice acting, playwriting… Yes
ImprovQuest Ages 9–14 Gr 5–8 Learn improv comedy the way the pros do: master "Yes, and…", build a scene one choice at a time while a live meter reads your accept-and-build… Yes
DanceQuest Ages 9–14 Gr 6–8 Explore dance arts in your browser — 16 kits on genres, rhythm, choreography, dance science and history; build an 8-count phrase in the Choreography… Yes
VoiceDojo Ages 15–18 Gr 9–12 An honest, private vocal mirror for singers — cents-level pitch, vibrato, and onset, a range map that grows with your voice, a healthy warm-up… On your own
CadenceForge Ages 15–18 Gr 9–12 Learn functional harmony from your own ear — hum the bass and name the chord, explore the progressions behind the songs you love, feel how cadences… On your own
MixForge Ages 15–18 Gr 9–12 Critical listening for anyone who makes music on a laptop. On your own
ClefQuest Ages 15–18 Gr 9–12 Predict the interval or chord quality, then a real Web-Audio engine plays it and the theory model proves you right. On your own

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